Species | Human |
Subspecies | Ghast |
Size | Medium |
Type | Undead |
Hit Dice | 4d8+15 (83 hp) |
Speed | 30 ft. |
Abilities | Str 17, Dex 17, Con -, Int 13, Wis 14, Cha 16 |
Special Qualities | Darkvision 60, Undead Traits, +2 Turn Resistance |
Environment | Any |
Organization | Solitary, gang (2-4) or pack (2-4 plus 7-12 ghouls) |
Treasure | Standard |
Alignment | CE |
Advancement | 5-8 HD (Medium) |
Level Adjustment | - |
Skills |
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Balance +7, Climb +9, Jump +9, Perception +8, Stealth +8 |
Feats |
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Multiattack, Toughness |
Combat | |
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Initiative | +3 |
Armor Class (AC) | 5 (25) [+2 base, +3 dex] |
Base Attack | +10%/+25% [+3 dam] |
Full Attack | Bite +25% [+3 dam] (max Large, plus paralysis) - 2 Claws +15% [+1 dam] (max Medium, plus paralysis) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Ghoul Fever, Paralyis, Stench |
Saves | Fort +1, Ref +4, Will +6 |
Description |
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Ghoul Fever (Su): Ghoul Fever: Bite—injury; save Fort DC 15; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. Paralysis (Ex): Those hit by a ghast’s bite or claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based. Stench (Ex): The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 15 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based. |