Wight's Claws | Action / Feat | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Wight's Claws - Wight Feat 2
BLACKUNDEADWIGHT

Description The flesh has torn away from your finger's sharpening them into bony claws
Applications
  • Natural Weapon: Claws 1d6 slashing Damage
  • Life Drain
  • Wight Spawning: 1d6 Natural Weapons with Life Drain and Wight Spawning
  • Wight Spawning (divine, necromancy): A living humanoid slain by a wight's claw strike rises as a spawned wight after 1d4 rounds . This spawned wight is under the command of the wight that killed it. It doesn't have drain life or wight spawn and is clumsy 2 for as long as it is a spawned wight. If its creator dies, the spawned wight becomes a full-fledged, autonomous wight; it regains its free will, gains drain life and wight spawn, and is no longer clumsy.
  • Drain Life (divine, necromancy): When the wight damages a living creature with a melee Strike, using an unarmed attack or its bound weapon, the wight gains 5 temporary Hit Points and the creature must succeed at a Fortitude save against the Wight's Spellcasting DC or become drained 1. Further damage dealt by the wight increases the drained condition value by 1 on a failed save, to a maximum of drained 4.

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Action / Feat

Link/Embed