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Primal Guardian in Dungeons & Dragons 5e

Primal Guardian

Medium beast, any
Armor Class: 12 plus PB (natural armor)
Hit Points: 5 + six times your barbarian level
Speed: 30 ft , fly: 45 ft , swim: 45 ft

STR

15 +2

DEX

12 +1

CON

16 +3

INT

4 -3

WIS

12 +1

CHA

6 -2

Saving Throws: Str +2 plus PB, Con +3 plus PB
Skills: Athletics +2 plus PB, Intimidation -2 plus PB x 2, Perception +1 plus PB
Senses: Darkvision 60 ft., passive Perception 11 plus PB
Languages: Understands your languages but cannot speak.

Protective Instinct. When the guardian’s hit points fall below half its maximum, it’s enraged for 10 minutes, gain- ing temp hit points equal to half of its maximum. While enraged, hostile creatures within 5 feet have disadvantage on attack rolls against creatures other than the guardian.     Vigilant. The guardian can’t be surprised.

Actions

Natural Weapon. Melee Weapon Attack: +2 plus PB, reach 5 ft., one target. Hit: 1d4 + 2 bludgeoning, piercing, or slashing damage (based on form chosen).

Reactions

Body Block. When an ally within 5 feet of it is hit by an attack, the guardian takes the damage instead.


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