Protective Instinct. When the guardian’s hit points fall below half its maximum, it’s enraged for 10 minutes, gain- ing temp hit points equal to half of its maximum. While enraged, hostile creatures within 5 feet have disadvantage on attack rolls against creatures other than the guardian. Vigilant. The guardian can’t be surprised.
Natural Weapon. Melee Weapon Attack: +2 plus PB, reach 5 ft., one target. Hit: 1d4 + 2 bludgeoning, piercing, or slashing damage (based on form chosen).
Body Block. When an ally within 5 feet of it is hit by an attack, the guardian takes the damage instead.
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