The World of Cartyrion

Group 2 Cartyrion

Five adventurers thrown together by chance explore the wonders of the Frontier Lands of Cartyrion.

Pathfinder 2e Full

Live now

Stop the Poaching: The Ringmaster - Group 2, Session 2

Current Session

The final wrap-up of the Stop the Poaching saga

0 characters

Sessions Archive

Stop the Poaching: The Ringmaster - Group 2, Session 1

Concluded

0 characters

Stop the Poaching: Uncovering the Poaching Ring - Group 2, Session 3

Concluded

0 characters

Stop the Poaching: Uncovering the Poaching Ring - Group 2, Session 2

Concluded

0 characters

Stop the Poaching: Uncovering the Poaching Ring - Group 2, Session 1

Concluded

0 characters

Stop the Poaching: The Road to Spirit Lake - Group 2, Session 4

Concluded

The party completes the journey to the village of Spirit Lake

0 characters

Stop the Poaching: The Road to Spirit Lake - Group 2, Session 3

Concluded

The party gets closer to where they expect the action to be, but there are unexpected changes!

0 characters

Stop the Poaching: The Road to Spirit Lake - Group 2, Session 2

Concluded

The Tavern Brawl continues! Then it will be time to continue on the road toward Dryad Falls, and ultimately Spirit Lake to investigate the disappearance of the sprites and pixies.

0 characters

Stop the Poaching: The Road to Spirit Lake - Group 2, Session 1

Concluded

The party is tasked by Amalthea the Dryad to travel to the village of Spirit Lake and see what can be done about the poaching ring that is killing the sprites and pixies in the region.

0 characters

Group 2: An Errand for Amalthea, Part 3

Concluded

The party must return home from the Lizardfolk village bearing the testimony provided by the chieftain.

0 characters

Group 2: An Errand for Amalthea, Part 2

Concluded

After a close call with a Marsh Alliigator, the search for the Lizardfolk village continues.

0 characters

Group 2: An Errand for Amalthea, Part 1

Concluded

Branwyne Pinnman has returned from her trip with news from Amalthea the Dryad. There's trouble afoot, and a message with possible information needs to be acquired from a Lizardfolk chieftain deep in the Feywood.

0 characters

Group2: A Mysterious Theft, Part 2

Concluded

The party picks up the adventure after having conversed with the leprechaun Harley Dimplegrove, who is willing to assist them in finding Farmer Jennings' tools. All they need to do in exchange is procure a fresh egg for the leprechaun's breakfast.

0 characters