| Level | Abilities |
|---|---|
1 | Basic Heal: Heals 1d6. Can be used CHA + 2 per short rest. Healing Knowledge |
2 | Passive Health: Gain 1 HP after each turn. |
3 | Gain access to Subclass |
4 | Ability Score Increase |
5 | Racial Awakening: You feel your body change. Hidden race attributes are unlocked. Second Level of Subclass has been unlocked. |
6 | Group Heal: Heal a group (maximum 10) 1d6. |
7 | Advanced Healing Knowledge |
8 | Ability Score Increase |
9 | Debuff Heal: Removes all debuffs from a target (Poison, Burn, Bleed, Frost). Can be used CHA per short rest. |
10 | Aure Awakening: The energy flows through you. The essence of life circulates. Increase WIS and CHA scores by two, gain expertise on Medicine, you can add your WIS or CHA modifier to your healing rolls. |
11 | Last level of Subclass has been unlocked. |
12 | Ability Score Increase |
13 | Improved Passive Heal: Gain 8 HP after each turn. |
14 | Improved Heal: Heals 2d8. Can be used CHA + 3 per short rest. |
15 | Superior Healing Knowledge, Mass Heal: Heal a mass of people (maximum 30) 1d8. |
| 16 | Ability Score Improvement |
17 | Superior Passive Heal: Gain 15 HP after each turn. |
18 | Supreme Heal: Fully heals a target and removes all debuffs. Target gains immunity to all damage for one round after this. Can be used once per long rest |
19 | Ability Score Improvement |
20 | Gain expertise on all wisdom skills, Permanent advantage to Healing, all healing items and spells used by you or those around you heal for max dice. Supreme Heal can be used two times. |
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