race features: Spiked Hide: You gain a plus 1 to AC with or without armour.
Tail Spikes: You have 12 tail spikes. When you take the attack action you can choose to use your tail spikes as a ranged weapon. Range 20/80, make a ranged weapon attack. On hit the target takes 1d4 + Dexterity modifier damage, and 1d6 fire damage. Tail spikes regenerate fully on a long rest.