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Soldier

War and conflict has given rise to new people. Soldiers are the driving force that keeps thousands alive on the battlefield, risking their life to do so. Each one has something to fight for, and each one is a life worth saving
hit dice: 1d10
hit points at 1st level: 10 + your constitution modifier
hit points at higher levels: 1d10 + your resolve modifier (temporary hp.)
armor proficiencies: Armoured uniform, army garb
weapon proficiencies: Simple and Complex firearms, artillery
tools: Naval Vehicles
saving throws: Strength, resolve
skills: Athletics, Intimidation, Survival, Resove
starting equipment:
Army Uniform

a complex firearm or 2 simple firearms

a knife or 1 set of medical supplies

trench survival kit
spellcasting:
class features:

Weapon Specialty

Radovan favours one style of fighting: Assault. The other options are listed below:

Sniping

you do not have disadvantage on your attack roll for a shot made from a weapon's second range.

Shrapnel

On a weapon that deals multiple dice of damage (e.g. 3d6 or 2d10) you may reroll any dice that rolls a 1 once.

Assault

Whilst wielding a firearm, you gain a +1 bonus to AC

Dual Wielding

Whilst having one firearm in each hand, you can add the relevant ablitity score modifier to the second weapon.

True Resolve

With renewed strength, you can fight on once more. On your turn, you can use a bonus action to regain 1d10 + your soldier level temporary hit points. You must finish a short of long rest before using this again.

Action Surge

Starting at second level, you can push yourself to the extreme and face the odds with resolve. On your turn, you can take one additional action

School of Battle

At third level, you choose a defined path of war that you shall follow down. Choose between Iron Sentinel, True Fighter, and War surgeon.

Ability score improvement

At 4th and 6th level, you can increase one ability score by 2, or two ability scores by 1

Redemption Shot

Beginning at 5th level, whenever you take the attack action, you attack twice instead of once.  
subclass options:

Schools of Battle

Iron Sentinel

Mortal Wounds

When you choose this school at 3rd level, your attacks score a critical hit on a roll of 19 or 20

Soul of Iron

At 6th level, you gain an extra use of your true resolve ability per short or long rest. You also pick another Weapon Speciality.

True Fighter

Enemy's honour

Starting at 3rd level, as a bonus action on your turn, you can gain advantage on all attack rolls until the end of your turn. You must take a long rest before using this feature again.

Wind-up

At 6th level, you can take a -5 penalty to your attack roll in exchange for +5 to your damage

War Surgeon

Patch Up

When using your True Resolve feature, you can choose to instead to gain 1d8 + your soldier level hit points (not temporary hit points)

Dying Breaths

You gain advantage on a check to stabilize a dying or unconcious creature.
LevelAbilities
1Weapon Speciality, True Resolve
2Action Surge
3School of Battle
4Ability Score Improvement
5Redemption Shot
6Ability Score Improvement, School of Battle feature

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