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Fiendish Dire Rat - CR: 1/3
SpeciesAnimal
SubspeciesRat
SizeSmall
TypeMagical Beast (Extraplanar)
Hit Dice1d8+3 (7 HP)
Speed40 ft. (8 squares), climb 20 ft.
AbilitiesStr 14, Dex 17, Con 16, Int 3, Wis 12, Cha 4
Special QualitiesLow-light vision, scent, Darkvision 60 ft., Resistance to cold, and fire 5, Spell resistance 6
EnvironmentAny evil-aligned plane.
OrganizationSolitary or pack (11–20)
TreasureNone
AlignmentAlways evil (any)
Advancement2–3 HD (Small 4–6 HD (Medium)
Level Adjustment-
Skills
Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11
Feats
Alertness, Weapon Finesse
Combat
Initiative+3
Armor Class (AC)15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack+0
AttackBite +4 melee (1d4 + 2 plus disease)
Full AttackBite +4 melee (1d4 + 2 plus disease)
Space/Reach5 ft./5 ft.
Special AttacksDisease, Smite Good 1/day
SavesFort +5, Ref +5, Will +3
Description
Dire rats are omnivorous scavengers, but will attack to defend their nests and territories.

A dire rat can grow to be up to 4 feet long and weigh over 50 pounds.

COMBAT
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Dire rat packs attack fearlessly, biting and chewing with their sharp incisors.

Disease (Ex): Filth fever—bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Consitution-based.

Skills: Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Dire rats use their Dexterity modifier for Climb and Swim checks.

Created by

beowulf_gr.

Statblock Type

Monster

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