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Petrifying Spirit in Pathfinder 1e

Petrifying SpiritCR 6


CE Small Undead, (Cold, Incorporeal)
Initiative: +9
Senses: Darkvision 60 ft., Perception +9

Defense

AC: 22, touch 17, flat-footed 16 (+5 Dex, +5 Deflection, +1 Dodge, +1 Size)
HP: 81 9d8+45
Fortitude: +8 Reflex: +8 Will: +9
Immune: Undead Immunities, Cold, Critical Hits, Precision-based Damage
Weaknesses: Fire

Offense

Speed: 40 ft. (Fly)
Melee: Incorporeal Touch +11/+6 (1d6 negative energy plus Petrifying Touch)
Special Attacks: Petrifying Touch: Touch -- injury; save Fort DC 20; frequency 1/round until saved or petrification; effect see below; cure 2 consecutive saves. The save is Charisma-based.   For every failed saving throw, roll 1d100 for the following effects. If the rolled effect has already happened, go with the second closest result. 1-25% Legs (Inability to move), 26-75% Torso (Inability to attack), 76-100% Head (Blind & Deaf). If all three effects are in place, the affected creature turns completely into a stone statue of themselves, and is considered petrified.
Space: 5 ft.
Reach: 5 ft.
Spell-like Abilities: Create Spawn: When a creature is killed by a Petrifying Spirit, that creature transforms from immense negative energy into another Petrifying Spirit. This process can only be reversed by Wish.

Statistics

Str --, Dex 20, Con --, Int 13, Wis 17, Cha 20
Base Attack: +6/+1 CMB: +11/+6 CMD: 21
Feats:
Improved Initiative, Mobility, Dodge
Skills: Fly +9, Intimidate +9, Perception +9, Sense Motive +9, Stealth +9

Ecology

Environment: Ruins
Organization: Couple, Trail (3+)

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