Name | Robert Day |
Handle | Shanty |
Role | Medtech |
Role Ability | Medicine |
Rank | 4 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 6 |
Conceal/Reveal Object (INT) | - |
Lip Reading (INT) | - |
Perception (INT) | 11 |
Tracking (INT) | - |
Body Skills | BASE |
Athletics (DEX) | 8 |
Contortionist (DEX) | - |
Dance (DEX) | - |
Endurance (WILL) | - |
Resist Torture/Drugs (WILL) | 5 |
Stealth (DEX) | 9 |
Control Skills | BASE |
Drive Land Vehicle (REF) | - |
Pilot Air Vehicle (REF) x2 | - |
Pilot Sea Vehicle (REF) | - |
Riding (REF) | - |
Education Skills | BASE |
Accounting (INT) | - |
Animal Handling (INT) | - |
Bureaucracy (INT) | - |
Business (INT) | - |
Composition (INT) | - |
Criminology (INT) | - |
Cryptography (INT) | - |
Deduction (INT) | 12 |
Education (INT) | 12 |
Gamble (INT) | - |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 9 |
Language: French (INT) | 11 |
Language: English (INT) | 10 |
Library Search (INT) | - |
Local Expert: Your Home (INT) | 9 |
Local Expert: Westbrook (INT) | 9 |
Science: Biology (INT) | 11 |
Tactics (INT) | - |
Wilderness Survival (INT) | - |
Fighting Skills | BASE |
Brawling (DEX) | 9 |
Evasion (DEX) | 12 |
Martial Arts (DEX) x2 | - |
Melee Weapon (DEX) | - |
Performance Skills | BASE |
Acting (COOL) | 7 |
Ranged Weapon Skills | BASE |
Archery (REF) | - |
Autofire (REF) x2 | - |
Handgun (REF) | - |
Heavy Weapons (REF) x2 | - |
Shoulder Arms (REF) | 11 |
Social Skills | BASE |
---|---|
Bribery (COOL) | - |
Conversation (EMP) | 9 |
Human Perception (EMP) | 11 |
Interrogation (COOL) | - |
Persuasion (COOL) | 8 |
Personal Grooming (COOL) | - |
Streetwise (COOL) | - |
Trading (COOL) | 6 |
Wardrobe & Style (COOL) | - |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | - |
Basic Tech (TECH) | 12 |
Cybertech (TECH) | 9 |
Demolitions (TECH) x2 | - |
Electronics/Security Tech (TECH) x2 | - |
First Aid (TECH) | 9 |
Forgery (TECH) | - |
Land Vehicle Tech (TECH) | 8 |
Paint/Draw/Sculpt (TECH) | - |
Paramedic (TECH) x2 | 13 |
Photography/Film (TECH) | - |
Pick Lock (TECH) | - |
Pick Pocket (TECH) | - |
Sea Vehicle Tech (TECH) | - |
Weaponstech (TECH) | 8 |
Humanity | 63 / 70 |
Hitpoints | 30 / 30 |
Death Save | 5 |
Seriously Wounded Threshold | 15 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
Arasaka Sureshot | 5d6 | 4 | 1 | 2 Hands |
Location | Type | SP | AP |
---|---|---|---|
Head | Light Armorjack | 11 | 0 |
Body | Light Armorjack | 11 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost |
---|
Right Cybereye | Data | HL |
---|---|---|
Cybereye | installed | 5 |
Microoptics | 400x mag | 1 |
Targeting | +1 for Aimed Shot | 1 |
Aliases | |
Improvement Points | 10 / 110 |
Reputation | 0: None |
Reputation events | |
Role specific lifepath | Ripperdoc (sometimes sub-contracts with Crisis Medical Center in Old Japan Town (p313)) |
Addictions | None |
Fashion | Nomad Leathers and Mirror Shades |
Gear | 2 Smoke Grenades, Go bag (spare clothes, kibble), Medscanner, Medtech bag, airhypo, Agent, Flashlight (attached to shotty) |
Ammo | 100 shells |
Cash | 3860 eb |
Housing | Container |
Rent | 1000eb |
Lifestyle | Good Prepack |
Notes | Medicine 4 - Surgery 2 (X2=4+Int=11), Pharma 1 (Speedheal), Cryo 1 Operator 1 - Contacts & Clients: Local honcho, gang lord, local neighborhood leadership Reach: You can always find a place to source Cheap and Everyday items for your clients on a piece-bypiece basis, even if they are otherwise unavailable. Haggle: If successful, you can get 10% more or less than market price when buying or selling. Grease: You know the cultural ins-and-outs of your immediate neighborhood including all local gangs. |