| Species | Human |
| Size | Medium |
| Type | Humanoid (Chaotic, Evil, Human) [Taurus] |
| Hit Dice | 4d6+4 plus 3 (54 hp) |
| Speed | 30' |
| Abilities | Str 12, Dex 16, Con 13, Int 12, Wis 18, Cha 15 |
| Special Qualities | Acid Resistance 5, Aura |
| Environment | Cold Stone Keep (The Cold Marshes) |
| Organization | Unique (with Fingers of Iuz) |
| Treasure | (M) Chain Shirt, Dagger +1, (M) Light Crossbow, 10 bolts, 3 Potions of Cure Lt Wounds (3rd), Potion of Water Breathing, Potion of Water Walk, Everburning Torch, Silver Unholy Symbol of Graz'zt, Backpack, Bedroll, Winter Weather Clothing, Flint and Steel, Waterskin |
| Alignment | CE |
| Advancement | By character class |
| Level Adjustment | - |
| Skills |
|---|
| Bluff +8, Concentration +9, Diplomacy +3, Knowledge (arcana) +3, Knowledge (religion) +5, Stealth +10 |
| Feats |
|---|
| (B) Thrall to Demon, (B) Violate Spell, Brew Potion, Quick Draw, Toughness |
| Combat | |
|---|---|
| Initiative | +3 |
| Armor Class (AC) | 12 (20) [+1 base, +3 Dex]; Flat-footed 12 |
| Base Attack | +10%/+15% [+1] |
| Full Attack | +1 Dagger +15% [+1] |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Charm, Channel Negative Energy (2nd), Domains, Earth Domain Spells, Spell Betrayal +1d6, Spells |
| Saves | Fort +2, Ref +4. Will +8 |
| Description |
|---|
| Aura (Ex): Matayara has a chaotic and evil aura corresponding to her deity, Graz'zt's alignment. Channel Negative Energy (Su): 2nd level Spell +70% Charm (Sp): Matayara can cast charm person (CL 4th) at will. Domains: Lust and Trickery Spell Betrayal (Su): When casting a damage-dealing spell at a target or targets denied their Dexterity bonus, Matayara can increase the amount of damage dealt by +1d6 points of damage. Grazāzt grants this ability in the hope that the thrall will convince her enemies that she is their friend, then betray them with a surprise magical attack. Spells: 1st (4+D) - Sanctuary, Command, Cure Light Wounds, Shield of Faith, Disguise Self; 2nd (3+D) - Darkbolt, Hold Person, Undetectable Alignment, Invisibility |