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Arme élémentaire in Dungeons & Dragons 5e

Arme élémentaire

3-level Transmutation

Casting Time: 1 action
Range/Area: Contact
Components: Verbal, Somatique
Duration: Concentration, jusqu’à 1 heure
Vous touchez une arme non magique pour la rendre magique. Choisissez l'un des types de dégâts suivants : acide, feu, foudre, froid ou tonnerre. Pendant toute la durée du sort, l'arme bénéficie d'un bonus de +1 aux jets d'attaque et inflige 1d4 dégâts supplémentaires du type choisi.
At higher levels: Si vous lancez ce sort en utilisant un emplacement de niveau 5 ou 6, le bonus aux jets d'attaque passe à +2 et les dégâts supplémentaires à 2d4. Quand vous utilisez un emplacement de sort de niveau 7 ou plus, le bonus passe à+ 3 et les dégâts supplémentaires à 3d4.
Available for: Paladin, Druide, Rôdeur

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