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Rogue

Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
hit dice: 1d8
hit points at 1st level: 8 + your constitution modifier
hit points at higher levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st
armor proficiencies: Light
weapon proficiencies: Simple weapons, hand crossbows, and rapiers
tools: Thieves' tools
saving throws: Dexterity, Intelligence
skills:
starting equipment:
spellcasting:
class features:
subclass options:

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