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Hogdab

Medium Orc, Guardian, Lawful Neutral

Armor Class 13(Hide armor)
Hit Points 55hp (7d8+21)
Speed: 30 ft

STR

16
( +3 )

DEX

12
( +1 )

CON

16
( +3 )

INT

8
( -1 )

WIS

12
( +1 )

CHA

10
( +0 )

Saving Throws Dex +4
Skills Intimidation +3, Perception +4, Survival +4. Proficiency with all armor and weapons.
Senses Darkvision 60ft, Passive Perception 14
Languages Common, Orc
Proficiency Bonus +3

Description

An old orc, who managed to escape slavery when he was young. He'd been living in an undead infested orcish burial ground, until one day he had a fateful meeting.

Ideals

Survival

Bonds

He was enslaved at birth, and suffered with those around him. Now he seeks somewhere peaceful to live out his days.

Flaws

He is haunted by the ghosts of the past.


Level 5 Sidekick

  • Aggressive: As a bonus action, Hogdab can move up to his speed toward a hostile creature that it can see.
  • Attacker: +2 to all attack rolls
  • Second Wind: Hogdab can use a bonus action on his turn to regain 1d10+sidekick level hp. Hogdab must finish a short or long rest to use this feature again.
  • Improved Critical: Hogdab now crits on a d20 roll of 19 or 20.
  • Extra Attack: Taking the attack action lets Hogdab attack twice

Actions

Greataxe: +8 to hit, reach 5ft, 9(1d12+3) slashing Javelin: +8 to hit, reach 5ft, range 30/120ft, 6(1d6+3) piercing


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