When gnolls band together to form hunting or raiding parties, the strongest among them is often designated the leader or sergeant. These gnolls train extensively in the art of war. Their skill at arms and the respect they command make them powerful adversaries. In smaller clans or single family units, a gnoll sergeant might also serve as the group’s leader in other affairs, such as sorting out domestic disputes or negotiating with rival gnoll clans. Recall Knowledge - Humanoid (Society): DC 19 Unspecific Lore: DC 17 Specific Lore: DC 14 | |
Perception | +10 darkvision |
Languages | Common, Gnollic |
Skills | Athletics +13 , Intimidation +9 , Stealth +11 , Survival +10 |
STR +4 , DEX +2 , CON +2 , INT +0 , WIS +1 , CHA +0 | |
Items | composite shortbow (20 arrows), hide armor, scimitar |
AC | 21 |
Saving Throws | Fort +12, Ref +10, Will +8 |
HP | 60 |
Speed | 25 feet |
Melee | Melee Scimitar +14 +9 / +4 (Forceful, Sweep), Damage Slashing ; Jaws +14 +9 / +4 ( Agile), Damage Piercing |
Ranged | Ranged Composite Shortbow +12 +7 / +2 ( Deadly , propulsive, range increment 60 feet, reload 0), Damage Piercing ; |
Special Abilities | Attack of Opportunity Bark Orders (auditory, linguistic) The gnoll sergeant commands its allies to reposition. Any allies who hear and understand this order can use a reaction to Step. Pack Attack A gnoll hunter deals extra damage to any creature that’s within reach of at least two of the gnoll hunter’s allies. Rugged Travel A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides. |
Source Bestiary pg. 178 |