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Bodyguard - Mercenary 1
WHITEMEDIUMHUMANOID

Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's own guards, but with special directives to safeguard their patrons.   Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore: DC 13 Specific Lore: DC 10
Perception +8
Languages Common
Skills Athletics +7 , Intimidation +6 , Society +2

STR +4 , DEX +2 , CON +3 , INT -1 , WIS +1 , CHA +0

Items Items greatclub, sap, studded leather armor
AC 16
Saving Throws Fort +8, Ref +7, Will +4
HP25
Speed 25 feet
Melee Melee Greatclub +7 +2 / -3 (backswing, shove), Damage Bludgeoning ; Sap +7 +3 / -1 ( Agile, Non Lethal), Damage Bludgeoning
Special Abilities Bodyguard's Defense The bodyguard selects one creature they can see and hear within 30 feet. That creature gains a +2 circumstance bonus to AC as long as the bodyguard is adjacent to the chosen creature and can act; this bonus lasts until the start of the bodyguard's next turn.
Source Bestiary pg. 178

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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