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Borea

The Borea are a nomadic folk whose home is in the desolate frozen tundras of Isolation, North of Vilandia. It is very rare to encounter them outside of their homeland, which is why most Vilandians have never even heard of them. They are very elegant and generally focused on their outward experience to appear as beautiful as possible. Their hair is very straight and traditionally kept long, and their ears resemble those of wood- or moon elves. Depending on their tribe, a Borea may have a set of horns or antlers in various shapes and sizes. Each female Borea fashions a set of large fairy wings. A male Borea does not have wings and is tasked with providing shelter for the women once they stop at settlements for a rest or if sick.   A nomad tribe consists of women almost exclusively. The only men allowed in their ranks are sons, who are left in male-only settlements once they are thought to be old enough. A woman will only leave her tribe to find a male partner or to fulfill a divine duty. Male Borea born with wings are called 'wing-bearers' and live with the rest of the men in the settlements.
ability score increase: Your Constitution score increases by 1 and your Wisdom score increases by 2.
age: A Borea's longest possible lifespan is undetermined, but when they die, their spirit returns to Etheria while their powers are reborn within a newborn Borea.
alignment: Borea tend to be good-hearted in their search for ultimate divine servitude.
Size: Medium
speed: Your base walking speed is 25, your flying speed is 20.
Languages: You can speak. read and write Common and all Primordial dialects.
race features:
Aetherial Flight. Using an action, you can summon and un-summon your wings. These wings automatically lift you up to five feet off the ground and enable you to fly. Your wings emit a 5-foot radius of dim light. This effect cannot be disabled.   Spirit of the North. At night, you may pray to the Northern lights to receive advantage on one Arcana check in the next 24 hours. If no Northern lights are visible but you are under open skies at nighttime, you may roll a nature check to try and pray on instinct instead.   Heart of Ice. You are resistant to all types of frost damage and your preferred terrain is snow and ice.   Heart of Gold. You are proficient in religion and medicine checks, but have disadvantage on intimidation rolls.

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