Name | Kuma |
Handle | |
Role | Solo |
Role Ability | Combat Awareness |
Rank | 4 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 11 |
Conceal/Reveal Object (INT) | - |
Lip Reading (INT) | - |
Perception (INT) | 11 |
Tracking (INT) | - |
Body Skills | BASE |
Athletics (DEX) | 15 |
Contortionist (DEX) | - |
Dance (DEX) | - |
Endurance (WILL) | - |
Resist Torture/Drugs (WILL) | - |
Stealth (DEX) | 15 |
Control Skills | BASE |
Drive Land Vehicle (REF) | - |
Pilot Air Vehicle (REF) x2 | - |
Pilot Sea Vehicle (REF) | - |
Riding (REF) | - |
Education Skills | BASE |
Accounting (INT) | - |
Animal Handling (INT) | - |
Bureaucracy (INT) | - |
Business (INT) | - |
Composition (INT) | - |
Criminology (INT) | - |
Cryptography (INT) | - |
Deduction (INT) | - |
Education (INT) | 8 |
Gamble (INT) | 12 |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 10 |
Language: English (INT) | 10 |
Language: Japanese (INT) | 10 |
Library Search (INT) | - |
Local Expert: Your Home (INT) | 8 |
Local Expert: San Angeles (INT) | 8 |
Tactics (INT) | - |
Wilderness Survival (INT) | - |
Fighting Skills | BASE |
Brawling (DEX) | 15 |
Evasion (DEX) | 15 |
Martial Arts (DEX) x2 | 15 |
Melee Weapon (DEX) | 15 |
Performance Skills | BASE |
Acting (COOL) | - |
Ranged Weapon Skills | BASE |
Archery (REF) | - |
Autofire (REF) x2 | 13 |
Handgun (REF) | 12 |
Heavy Weapons (REF) x2 | - |
Shoulder Arms (REF) | 15 |
Social Skills | BASE |
---|---|
Bribery (COOL) | - |
Conversation (EMP) | 9 |
Human Perception (EMP) | 9 |
Interrogation (COOL) | 9 |
Persuasion (COOL) | 8 |
Personal Grooming (COOL) | - |
Streetwise (COOL) | 8 |
Trading (COOL) | - |
Wardrobe & Style (COOL) | - |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | - |
Basic Tech (TECH) | - |
Cybertech (TECH) | - |
Demolitions (TECH) x2 | - |
Electronics/Security Tech (TECH) x2 | - |
First Aid (TECH) | 5 |
Forgery (TECH) | - |
Land Vehicle Tech (TECH) | - |
Paint/Draw/Sculpt (TECH) | - |
Paramedic (TECH) x2 | - |
Photography/Film (TECH) | - |
Pick Lock (TECH) | - |
Pick Pocket (TECH) | - |
Sea Vehicle Tech (TECH) | - |
Weaponstech (TECH) | - |
Humanity | 36 / 90 |
Hitpoints | 23 / 65 |
Death Save | 12 |
Seriously Wounded Threshold | 33 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
Assault Rifle | 5d6 | 70 | 1 | Autofire | Suppressive Fire |
Very Heavy Pistol | 4d6 | 30 | 1 | None |
Heavy Melee Weapon (Katana) | 3d6 | 0 | 2 | None |
Location | Type | SP | AP |
---|---|---|---|
Head | Light Armorjack | 11 | 0 |
Body | Light Armorjack | 11 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost |
---|
Right Arm | Data | HL |
---|---|---|
Cyberarm | installed | 7 |
Grapple Hand | Fires hand, along with a grapple line up to 30m/yds. Cannot be used as a weapon. Requires a Cyberarm | 3 |
Neural Link | Data | HL |
---|
Fashionware | Data | HL |
---|---|---|
Biomonitor | Subdermal implant which generates a constant LED readout of pulse, temperature, respiration, blood sugar, etc. You can link your Biomonitor to your Agent to allow it to track your wellness. | 0 |
Borgware | Data | HL |
---|---|---|
mplanted Linear Frame ∑ (Sigma) | Enhanced skeleton and support structure. Increases BODY to 12. The increase changes HP, Wound Threshold, and Death Save. Requires BODY 6 and Grafted Muscles and Bone Lace | 30 |
Aliases | |
Improvement Points | 0 / 0 |
Reputation | 0: None |
Reputation events | |
Role specific lifepath | |
Addictions | |
Fashion |
Gear | Assault Rifle Very Heavy Pistol Heavy Melee Weapon or Bulletproof Shield Basic VH Pistol Ammunition x30 Basic Rifle Ammunition x70 Light Armorjack Body Armor (SP11) Light Armorjack Head Armor (SP11) |
Ammo | |
Cash | 1800 |
Housing | |
Rent | |
Lifestyle | |
Notes |