| Strength +3 |
|---|
STR 18 |
| Weak -1 |
| Dexterity +0 |
|---|
DEX 12 |
| Shaky -1 |
| Constitution +1 |
|---|
CON 14 |
| Sick -1 |
| Intelligence -1 |
|---|
INT 6 |
| Stunned -1 |
| Wisdom +0 |
|---|
WIS 10 |
| Confused -1 |
| Charisma +0 |
|---|
CHA 9 |
| Scarred -1 |
| Armor |
|---|
1 |
| Hitpoints |
|---|
22 |
| Maximum: 22 |
| Damage |
|---|
1d8 |
| Full Plate and Packing Steel |
| You ignore the clumsy tag on armor you wear. |
| The Upper Hand |
| You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die. |
| What are you waiting for? |
| When you cry out a challenge to your enemies, roll+Con.
|
| Herculean Appetites |
| Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits. Appetites:
|
| Musclebound |
| While you wield a weapon it gains the forceful and messy tags. |
| # | Item | Weight |
| 1 | Two-handed Sword (close, +1 damage) | 2 |
| 1 | Chainmail (1 armor, worn) | 1 |
| 2 | Torch | 1 |
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