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Character Name
Demetra
Player Name
Dastan
Age
Race
Height
190cm / 6.2ft
Body Type
Athletic, Slender
Disabling Characteristics
Height Phobia, Gullible
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 6
Athletics
-1 +1 +2 +3 +4 b3 6
Grip
-1 +1 +2 +3 +4 b3 5
Swim
-1 +1 +2 +3 +4 b3 4
Throw
-1 +1 +2 +3 +4 b3 5
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 5
Acrobatics
-1 +1 +2 +3 +4 b3 5
Ride/Pilot
-1 +1 +2 +3 +4 b3 3
Sleight of Hand
-1 +1 +2 +3 +4 b3 3
Stealth
-1 +1 +2 +3 +4 b3 3
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 3
Deception
-1 +1 +2 +3 +4 b3 3
Infiltration
-1 +1 +2 +3 +4 b3 3
Persuasion
-1 +1 +2 +3 +4 b3 6
Survival
-1 +1 +2 +3 +4 b3 4

1 2 3 4 5 6 7 8 9

Vocation: Amazon (NONE)
  +1 +2 +3 +4  b3 5
Skills
Spear (CBT)
  +1 +2 +3 +4  b3 6
Javelin (CBT)
  +1 +2 +3 +4  b3 5
Shield (CBT)
  +1 +2 +3 +4  b3 6
War Matron (INT)
  +1 +2 +3 +4  b3 5
Vocation: Stormspeaker (INT)
  +1 +2 +3 +4  b3 6
Skills
Fortification (INT)
  +1 +2 +3 +4  b3 5
Enhancement (INT)
  +1 +2 +3 +4  b3 5
N/A
  +1 +2 +3 +4  b0 N/A
Skills
None.
Injuries
1 2 3 4 5 6
           
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
None.
Armour
1 2 3 4 5 6 7 8
         
Destiny Points
   
Commerce Points
0 1 2 3 4 5 6 7 8
               
Inventory / Equipment
Equipment:
War Forged Spear, 6x Javelines
Aspis Bulwark, Amazon Armour Regalia, War Forged Bracelets - catalyst (7 Mana)

Inventory:

Rare Item Ideas:
Gloves of alacrity - if equal in reflext gain priority.

Seraph Horn - increase effect of War Matron

Celestia Forged Spear - slain foes essense refuels mana
Notes
Amazon - legendary race of female warriors believed by the ancients to exist in Scythia (near the edge of the northern sea) or elsewhere on the edge of the known world.

War Matron - tactical knowledge of battle and commanding troops. Giving orders boosts allies actions on follow up.

Shiled - Mastery that unlocks more techniues. Increase defense roll per point.
2 points - Shiled Charge +1d6 to Charge
3 points - Allows for counter attack upon succesful block.
4 points - Inflict Stagger upon sucessful block on target

Stormspeaker - channel the power of heavens, wielding thunder and lightning.

Active Spells:

Lightning Fury - infuse either weapon or armour with raw lighningh power.
Weapons gain increasead attack and penetration for duration.
Armour/Shiled - release a static discharge , stunning nearby targets upon being struck.

Blinding Light - prevent enemies from attacking in an area for a duration.

Arc Lightning - hurls a bolt of lightningh that jumps through targets.

Thunderball - hurls a ball of lightning that damages and stuns targets in an area.

Storm Surge - unleash a violent storm, which strikes all target in the area no matter where they may be.

Heavenly Dash - performs uncanny movement with unmatched speed and grace, becoming harder to hit. Shocking nearby enemies along the way and attacks against you become with disadvantage.

Inner Light - focus to recover self injuries

Energy Shiled - forms a protective barrier around the caster that nulifies damage in exchnge for mana.

Passive Skills:

Concussive Blast - sucessful spells apply Stagger to the targets.

Thundergod's Wrath - Every consecutive attacks against the same target will increase in Strength, stacking up to X times (where X is skill points)

Martial Law - attacks inflict extra damage against targets who are Blinded, Staggered, Prone or otherwise uncapacitated.

Adrenaline - body rush that boost life regeneration. Recover any minor injuries

Resilience - Endurance and Athletics rolls twice and take the better result.

Armour Handling - proper training allows for wearing heavier armour and shields. Armour effect of endurance doubles.

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