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Cyclone Aerith in Dungeons & Dragons 5e

Cyclone Aerith

Medium Half Elf, Orion Top Henchman, Lawful Evil

Armor Class 18 (+1 Half Plate)
Hit Points 86
Speed: 30 ft

STR

20
( +5 )

DEX

16
( +3 )

CON

15
( +2 )

INT

10
( +0 )

WIS

11
( +0 )

CHA

11
( +0 )

Saving Throws Strength and Constitution
Skills
  • Athletics: +8
  • Acrobatics: +7
Damage Resistances Bludgeoning, Piercing, and Slashing damage from non-magical sources
Senses
  • Darkvision: 60ft
Languages Common and Elvish
Challenge Rating 5
Proficiency Bonus +3

  • Feat-Slasher: When Aerith hits a creature with his tachi on his turn, he can slow the creature down by 10ft (once per turn). Additionally, critical hits against creatures cause them to attack with disadvantage for a round.
  • Iaido Strike: Aerith can make an attack as a reaction against a creature attacking from stealth. He also can still move 1/2 his speed and attack while surprised. Finally, Aerith has triple advantage when attacking from stealth.
  • Fighting Style: Great Weapon Fighting
  • Scabbard of Launching: At the start of combat, Aerith doesn't draw his sword immediately. If a creature attempts to melee attack him, he will quickly activate the scabbard, having it launch his tachi into his hands so that he can make a swift attack. This attack is done with advantage against the attacking creature.
  • 2nd Wind: 1D10+6 Heal as a BA.

Actions

  • Multi-Attack: Cyclone Aerith makes 2 attacks with his tachi.
  • +1 Tachi: +9 to hit. 1D10+6 slashing damage and 1D4 lightning damage. Partial Reach
  • Wakizashi: +8 to hit. 1D6+5 slashing damage.

Reactions

  • Parry: Add +3 to AC in response to an attack.


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