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Funniguy

Funniguys are the strange, semi-aquatic race of Vaporan. They are unpredictable by nature, often speaking and acting in ways that seem senseless to outsiders. With their light blue or green skin and a natural affinity for water-based magic, they are perfectly at home in the water.
ability score increase: +1 DEX, +1 CON, +1 CHA
age: Funniguys reach maturity around the age of 20 and live to the age of 150
alignment: Chaotic Neutral
Size: Medium
speed: 25ft, swim 20ft
Languages: Common, Funniguy
race features:
One with the Ocean. Through your connection to Vah’ Poran, you are naturally able to breathe underwater and telepathically communicate with all forms of sea life within a 60ft range. However, due to the incredibly low intelligence of most sea life, they are completely unable to be persuaded, deceived, or intimidated.   Unpredictable Nature. Funniguys are unpredictable by nature. After performing any charisma check, you can choose to roll an additional 1d6. If a 3 or lower is rolled, that amount is subtracted from the charisma check. If a 4 or greater is rolled, that amount -3 is added to the charisma check.   Tool Proficiency. You are proficient with the tools of your choice: fishing tackle, cartographer’s tools, or navigator’s tools.   Fluid-Form. You have been trained in the ways of the Fluid-Form. When within 10ft of a body of water, including being submerged, you have advantage on all spell attack rolls.   Projectile Vomit. Once per long rest, you can regurgitate your stomach contents in a hot spray of acid (range 5/20). Add your constitution modifier to your attack roll. Targets hit by the attack have their armor partially dissolved, taking 1d4 acid damage and lowering their AC by 2 until their armor is replaced or repaired; if the target is not wearing armor, their AC is not lowered, but an additional 1d4 acid damage is taken.  

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