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Psychic Drain

2-level Necromancy

Casting Time: 1 action
Range/Area: 60 feet
Components: S
You draw on the psychic energy of another creature to sustain yourself. The target must make a Charisma saving throw. On failure it takes 3d8 psychic damage and you gain temporary hit points equal to half the amount of psychic damage dealt and regain one expended psi point.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the spell deals an additional 1d8 psychic damage for each slot level above 3rd.

World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
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