Name | Max Leblanc |
Handle | Angel |
Role | Netrunner / Tech |
Role Ability | Interface(Net Act: 3) / UpgEx-2 / FabEx-4 / InvEx-0 / FldEx-0 |
Rank | 4 / 3 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 10 |
Conceal/Reveal Object (INT) | 9 |
Lip Reading (INT) | - |
Perception (INT) | 9 |
Tracking (INT) | - |
Body Skills | BASE |
Athletics (DEX) | 8 |
Contortionist (DEX) | - |
Dance (DEX) | - |
Endurance (WILL) | - |
Resist Torture/Drugs (WILL) | - |
Stealth (DEX) | 8 |
Control Skills | BASE |
Drive Land Vehicle (REF) | 10 |
Pilot Air Vehicle (REF) x2 | - |
Pilot Sea Vehicle (REF) | - |
Riding (REF) | - |
Education Skills | BASE |
Accounting (INT) | - |
Animal Handling (INT) | - |
Bureaucracy (INT) | - |
Business (INT) | - |
Composition (INT) | 9 |
Criminology (INT) | - |
Cryptography (INT) | 11 |
Deduction (INT) | - |
Education (INT) | 9 |
Gamble (INT) | 8 |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 9 |
Language: English (INT) | 11 |
Language: Creole (INT) | - |
Language: Spanish (INT) | - |
Library Search (INT) | - |
Local Expert: Your Home (INT) | 9 |
Local Expert: Pacifica (INT) | - |
Local Expert: Badlands (INT) | - |
Science: Computer Science (INT) | 11 |
Science: Computer Engineering (INT) | 11 |
Science: Musicology (INT) | - |
Tactics (INT) | - |
Wilderness Survival (INT) | - |
Fighting Skills | BASE |
Brawling (DEX) | 8 |
Evasion (DEX) | 12 |
Martial Arts (DEX) x2 | - |
Melee Weapon (DEX) | - |
Performance Skills | BASE |
Acting (COOL) | - |
Instrument: Guitar (TECH) | 12 |
Instrument: Synthesizer (TECH) | - |
Instrument: Keyboard (TECH) | - |
Ranged Weapon Skills | BASE |
Archery (REF) | - |
Autofire (REF) x2 | 9 |
Handgun (REF) | 14 |
Heavy Weapons (REF) x2 | - |
Shoulder Arms (REF) | - |
Social Skills | BASE |
---|---|
Bribery (COOL) | - |
Conversation (EMP) | 6 |
Human Perception (EMP) | 6 |
Interrogation (COOL) | - |
Persuasion (COOL) | 8 |
Personal Grooming (COOL) | 10 |
Streetwise (COOL) | 10 |
Trading (COOL) | - |
Wardrobe & Style (COOL) | 10 |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | - |
Basic Tech (TECH) | 12 |
Cybertech (TECH) | 10 |
Demolitions (TECH) x2 | - |
Electronics/Security Tech (TECH) x2 | 14 |
First Aid (TECH) | 10 |
Forgery (TECH) | 12 |
Land Vehicle Tech (TECH) | - |
Paint/Draw/Sculpt (TECH) | - |
Paramedic (TECH) x2 | - |
Photography/Film (TECH) | - |
Pick Lock (TECH) | - |
Pick Pocket (TECH) | - |
Sea Vehicle Tech (TECH) | - |
Weaponstech (TECH) | - |
Humanity | 41 / 60 |
Hitpoints | 40 / 40 |
Death Save | 4 |
Seriously Wounded Threshold | 20 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
Nova Cityhunter | 3d6 | 14 | 2 | Exl+1/Smrt Lnk+1/Ex Mag / EB 500 |
SMG-21k "Faltbar" | 3d6 | 40 | 1 | Std/Smrt Lnk + 1/Conc/ EB 500 |
Location | Type | SP | AP |
---|---|---|---|
Head | Bodyweight Suit | 11 | 0 |
Body | Bodyweight Suit | 11 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost | |
---|---|---|---|---|
Kevar(H) | 8 | 0 | 50 | |
Kevlar Face Mask + 1 | ||||
Light Armorjack(B) | 12 | 0 | 100 | |
Skin Tight Anti-Small Arms Jacket + 1 | ||||
Skintight suit | 11 | 0 | 1000 | |
1 Hardware slot |
Left Cybereye | Data | HL |
---|---|---|
Cybereye | installed | 2 |
Virtuality | Projects cyberspace imagery over user's view of the world. | 2 |
Chyron | Projects subscreen into user's field of vision | 2 |
Image Enchance | +2 Perception, Lip reading, Conceal/Reveal | 1 |
Right Cybereye | Data | HL |
---|---|---|
Cybereye | installed | 2 |
Image Enchance | +2 Perception, Lip reading, Conceal/Reveal | 2 |
MicroOptics | Provides user with 400x magnification. | 2 |
Virtuality | Projects cyberspace imagery over user's view of the world. | 2 |
Neural Link | Data | HL |
---|---|---|
Interface Plugs | Plugs in wrist or head that allow connection to machines. | 2 |
Aliases | Angel |
Improvement Points | 210 / 840 |
Reputation | 2: Stories have gotten around to immediate friends. |
Reputation events | |
Role specific lifepath | Clients: Local Nomads and Fixers who use you to keep their family systems secure. Program Dealer: Have a local Fixer supply programs in exchange for hack work. Enemies: Fixer or another client who wants your services exclusively. |
Addictions | Retro-Sythcoke (20 EB Daily/ 600 EB Monthly) |
Fashion | Three Button Long sleeve x 4 (BLK) Studded Jeans x 4 (BLK) Punk Rock Kicks x 4 (BLK&RED) Leather Jacket x 2 (BLK&RED) Earrings x 2 (Steel) 20 EB Skull Steel-Tech Halfmask x 2 (BLK) 100 EB |
Gear | Laptop: Encryption 14 Cyber Deck Standard + 1(9/9) Slots / Rng: 6 [Equipped]: -Programs- Sword(1/1S) / Hellbolt(1/1S) Flak(1/1S) / Nervescrub(1/1S) / Dragon(1/2S) / Vrizzbolt(1/1S) -Mods- KRASH Barrier(2S) Insulated Wiring(1S) [Unequipped] Nervescrub Deckkrash Armor Cyberdeck poor qol. ----------------------------------------- Street Bike (Common) 35 DPD / 2 Seats / 20 Speed (Combat) / 130 MPH (15,000 EB) ----------------------------------------- |
Ammo | Basic Heavy Pistol Ammo x 96 Heavy SMG Ammo x 147 EMP Heavy Ammo x 18 |
Cash | 3360 |
Housing | Nomad Camp |
Rent | 250 EB / Month |
Lifestyle | Generic Prepak 300 EB / Month |
Notes | {Finances} Food: July Paid Rent: Jan-2021 Paid --------------------------------------- {Known People} Lasandra - Black Market Dealer Kurasu - Fixer - Japan Town - Freq. Ramen Shop Okina - Kurasu Muscle Sam Yamamoto - Taste of Takayama {Contacts} Morgan - Nomad Campee Felicity - Nomad Arms Dealer Santi' - Nomad Clan Leader Connor Mayhew - Media Mayhew - Cop Slimy Joe - Bartender Garret McCoy - Biker Ar'stax - Ripper Wolfgang - Solo Ronnie - Rocker Fritz - Nomad Net Runner ---------------------------------------- {Netrunner Actions} (Backdoor): Allows the Netrunner to break through Passwords and other obstructions in the Architecture. (Cloak): Allows the Netrunner to hide their actions in the Architecture before they leave. (Control): Allows the Netrunner to control things that are attached to the Architecture. (Eye-Dee): Allows the Netrunner to know what a found piece of data is and its value. (Pathfinder): Allows the Netrunner to learn the "map" of the Architecture. (Scanner): Allows the Netrunner to find out the locations of systems in an area. (Slide): Allows the Netrunner to slip away from one Black ICE that is following them. (Virus): Allows the Netrunner to leave a custom virus at the very core of the Architecture. (Zap): A basic Netrunner attack that works against both Programs and other Netrunners. --------------------------------------------- {Wisp} Anti-Personnel Black ICE | PER 4/ SPD 4 /ATT 4 / DEF 2 / REZ 15 | Does 1d6 damage direct to the enemy Netrunner's brain and lowers the amount of total NET Actions the Netrunner can accomplish on their next Turn by 1 (minimum 2). ---------------------------------------------- {Sword} Anti-Program Attacker | ATT 1 / DEF 0 / REZ 0 | Does 3d6 REZ to a Black ICE Program, or 2d6 REZ to a Non-Black ICE Program. ---------------------------------------------- {Hellbolt} Anti-Personnel Attacker | ATT 1 / DEF 0 / REZ 0 | Does 2d6 Damage direct to the enemy Netrunner's brain. Unless insulated, their Cyberdeck catches fire along with their clothing. Until they spend a Meat Action to put themselves out, they take 2 damage to their HP whenever they end their Turn. Multiple instances of this effect cannot stack. --------------------------------------------- {Flak} Defender | ATT 0 / DEF 0 / REZ 7 Reduces the ATK of all Non-Black ICE Attacker Programs run against you to 0 as long as this Program remains Rezzed. Only 1 copy of this Program can be running at a time. Each copy of this Program can only be used once per Netrun. ----------------------------------------- {Nervescrub} Anti-Personnel |ATT 0 / DEF 0 / REZ 0 | Enemy Netrunner's INT, REF, and DEX are each lowered by 1d6 for the next hour (minimum 1). The effects are largely psychosomatic and leave no permanent effects. |