| Name | Jackson Voss |
| Handle | X |
| Role | fixer |
| Role Ability | operator |
| Rank | 4 |
| Awareness Skills | BASE |
|---|---|
| Concentration (WILL) | 7 |
| Conceal/Reveal Object (INT) | - |
| Lip Reading (INT) | - |
| Perception (INT) | 10 |
| Tracking (INT) | - |
| Body Skills | BASE |
| Athletics (DEX) | 9 |
| Contortionist (DEX) | - |
| Dance (DEX) | - |
| Endurance (WILL) | - |
| Resist Torture/Drugs (WILL) | - |
| Stealth (DEX) | 9 |
| Control Skills | BASE |
| Drive Land Vehicle (REF) | - |
| Pilot Air Vehicle (REF) x2 | - |
| Pilot Sea Vehicle (REF) | - |
| Riding (REF) | - |
| Education Skills | BASE |
| Accounting (INT) | - |
| Animal Handling (INT) | - |
| Bureaucracy (INT) | - |
| Business (INT) | 14 |
| Composition (INT) | - |
| Criminology (INT) | - |
| Cryptography (INT) | - |
| Deduction (INT) | - |
| Education (INT) | 10 |
| Gamble (INT) | - |
| Education Skills | BASE |
|---|---|
| Language: Streetslang (INT) | 12 |
| Library Search (INT) | - |
| Local Expert: Your Home (INT) | 14 |
| Tactics (INT) | - |
| Wilderness Survival (INT) | - |
| Fighting Skills | BASE |
| Brawling (DEX) | 9 |
| Evasion (DEX) | 13 |
| Martial Arts (DEX) x2 | - |
| Melee Weapon (DEX) | - |
| Performance Skills | BASE |
| Acting (COOL) | - |
| Ranged Weapon Skills | BASE |
| Archery (REF) | - |
| Autofire (REF) x2 | - |
| Handgun (REF) | 9 |
| Heavy Weapons (REF) x2 | - |
| Shoulder Arms (REF) | - |
| Social Skills | BASE |
|---|---|
| Bribery (COOL) | 12 |
| Conversation (EMP) | 14 |
| Human Perception (EMP) | 14 |
| Interrogation (COOL) | - |
| Persuasion (COOL) | 10 |
| Personal Grooming (COOL) | - |
| Streetwise (COOL) | 12 |
| Trading (COOL) | 12 |
| Wardrobe & Style (COOL) | - |
| Technique Skills | BASE |
| Air Vehicle Tech (TECH) | - |
| Basic Tech (TECH) | - |
| Cybertech (TECH) | - |
| Demolitions (TECH) x2 | - |
| Electronics/Security Tech (TECH) x2 | - |
| First Aid (TECH) | 6 |
| Forgery (TECH) | 10 |
| Land Vehicle Tech (TECH) | - |
| Paint/Draw/Sculpt (TECH) | - |
| Paramedic (TECH) x2 | - |
| Photography/Film (TECH) | - |
| Pick Lock (TECH) | - |
| Pick Pocket (TECH) | 10 |
| Sea Vehicle Tech (TECH) | - |
| Weaponstech (TECH) | - |
| Humanity | 56 / 66 |
| Hitpoints | 35 / 35 |
| Death Save | 5 |
| Seriously Wounded Threshold | 18 |
| Critical Injuries |
| Name | Damage | Ammo | ROF | Notes |
|---|---|---|---|---|
| SMG | 2d6 | 150 | 1 | Standard magazine - 30 |
| Heavy Pistol | 3d6 | 50 | 2 | Standard magazine - 8 |
| Location | Type | SP | AP |
|---|---|---|---|
| Head | None | 0 | 0 |
| Body | None | 0 | 0 |
| Shield | None | 0 | 0 |
| Type | SP | AP | Cost | |
|---|---|---|---|---|
| Light Armorjack (Body) | 11 | none | 100 | |
| A combination of Kevlar® and plastic meshes inserted into the weave of the fabric. | ||||
| Light Armorjack (head) | 11 | none | 100 | |
| '' | ||||
| Cyberaudio Suite | Data | HL |
|---|---|---|
| Cyberaudio Suite | installed | 7 |
| Amplified Hearing | +2 to Perception for Checks involving hearing | 3 |
| Bug Detector | Beeps when within 2m/yds of a listening device | 2 |
| VoiceStress Analyzer | +2 to Human Perception and Interrogation Checks | 3 |
| Left Cyberleg | Data | HL |
|---|---|---|
| Skate Foot | Inline skates built into feet. Can be concealed. Increases movement by 6m/yds when using Run Action | 3 |
| Right Cyberleg | Data | HL |
|---|
| Aliases | X, _IlIlIIIlIl_, Èhrènduïl of the Sound |
| Improvement Points | 0 / 0 |
| Reputation | 0: None |
| Reputation events | |
| Role specific lifepath | - Broker deals between rival gangs. |
| Addictions | |
| Fashion | Urban Flash - Techwear |
| Gear | Agent - +2 to Library Search ; acts like a Disposable Cell Phone Lockpicking Set Urban Flash - bottoms, top, jacket, footwear, sunglasses, hat |
| Ammo | 150x SMG ammo 50x Heavy Pistol ammo |
| Cash | 780eb |
| Housing | Cube Hotel in Jig-Jig Street |
| Rent | 500eb |
| Lifestyle | kibble life....and the occasional school lunch |
| Notes | Haggle Rule: When haggling with a person, you roll COOL + Trading Skill + Your Operator Rank + 1d10 against their COOL + Trading Skill + Their Operator Rank (if they are a Fixer) + 1d10. If you succeed, you can make 1 deal of your Operator Rank or lower. Only 1 Fixer deal can be made per transaction |