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MECHANAUT’S APPARATUS in Dungeons & Dragons 5e

MECHANAUT’S APPARATUS

Large construct, unaligned
Armor Class: 13 + its creator’s Intelligence modifier
Hit Points: 30 (10 × its creator’s craftsman level)
Speed: 35 ft

STR

17 +3

DEX

17 +3

CON

18 +4

INT

1 -5

WIS

3 -4

CHA

1 -5

Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses: blindsight 120 ft. (blind beyond this radius), passive Perception 6
Languages:

Cockpit Cover.

Any creature inside the apparatus is granted total cover from outside effects, but takes half the damage taken by the apparatus.

Double Two-Handed.

The apparatus has two mechanical arms, each of which can hold one installed weapon. Each mechanical arm is powerful enough to wield weapons as if with two hands. The apparatus can only use melee weapons.

Actions

Maul (right hand). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 2d6+3 bludgeoning damage.
Maul (left hand). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 2d6+3 bludgeoning damage.


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