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Kobold

Type Humanoid/(Reptilian)
Ability Score Modifier +2 Dexterity, +2 Intelligence or Charisma, and –2 Strength
Size small
Speed 30ft.
Language Kobolds begin play speaking two regional languages and Draconic. Kobolds with high Intelligence scores can choose from the following: Aklo, Dwarven, Elven, Gnome, Terran.

Racial Traits

  • [2 RP] Natural Armor: Kobolds naturally scaly skin grants them a +1 Natural Armor bonus.
  • [2 RP] Kobold Immunities: Kobolds are immune to the condition paralysis.
  • [2 RP] Darkvision: Kobolds can see 60ft. in complete darkness.
  • [1 RP] Dragon-Scaled: Kobolds have colored scales that provide them with energy resistance 5 dependent on the dragon they are representative of.
  • [5 RP] Crafty: Kobolds gain a +2 racial bonus on either Diplomacy or Bluff. They always receive a +2 racial bonus on Craft(any one skill), Perception, and Stealth checks. Perception and Stealth are always class skills for a Kobold, and so is either Diplomacy or Bluff.
  • [1 RP] Swarming: Members of this race are used to living and fighting communally with other members of their race. Up to two creatures that have this ability can share the same square at the same time. If two creatures that have this ability that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
  • [-1 RP] Cold Blooded: Kobolds are cold blooded humanoids and take a -2 on any cold related saves unless they are white scaled. In this case, they take a -2 on fire and heat related saves.
  • [2 RP] Kobold Magic: Kobolds gain a +1 bonus to the DC of any saving throws against evocation spells that they cast. Members of this race with a Charisma or Intelligence score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the user’s character level):
    • 1/day—ray of frost (damage type is energy resistance), ghost sound, prestidigitation, magic missile.


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