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Elvish Captain - Officer 13
UNCOMMONWHITE, GREENMEDIUMELFHUMANOID

n Elvish captain leads a troop of soldiers who serve as security forces for a powerful individual, most often a high-ranking noble or very rich merchant, though this stat block could also represent a lower-ranking captain of the guard for the leader of a nation. A formidable opponent in their own right, the captain of the guard skillfully employs their troops to protect the life and health of their ward.
Recall Knowledge - Humanoid (Society): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24
Perception +24
Languages Tordic, Hvara
Skills Athletics +27 , Diplomacy +22 , Intimidation +24 , Legal Lore +23 , Society +20 , Warfare Lore +18

STR +8 , DEX +1 , CON +4 , INT +1 , WIS +4 , CHA +4

Items +1 Resilient breastplate, Composite Longbow (20 arrows), dagger, signal whistle, steel shield (Hardness 5, 20 HP, BT 10), +1 Grievous Striking Elven Curve Blade
AC 34
Saving Throws Fort +23, Ref +21, Will +24
HP235
Speed 30 ft
Melee elven curve blade +28 +23 / +18 ] (Finesse, Forceful) Damage Slashing   Sudden Charge  Frequency once per round; Effect The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Ranged composite longbow +21 +16 / +11 ] (Deadly d10 , Propulsive, Volley 30 ft), Damage Piercing
Special Abilities Quick Coercion
Whisper Elf Your ears are finely tuned, able to detect even the slightest whispers of sound. As long as you can hear normally, you can use the Seek action to sense undetected creatures in a 60-foot cone instead of a 30-foot cone. You also gain a +2 circumstance bonus to locate undetected creatures that you could hear within 30 feet with a Seek action.
Aura of Command (aura, emotion, mental) 30 feet. The captain of the guard bolsters lower-level guards under their command, granting them a +1 status bonus to their attack rolls and a +2 status bonus to their Will saves.
Bravery When the watch officer rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the frightened condition, reduce its value by 1.
Attack of Opportunity
Shield Block
Elven Weapon Familiarity
Elven Weapon Elegance
Improved Dueling Riposte
Shield Block
Shield Warden When the captain has their shield raised, they can Shield Block when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of the captain.
Shielded Advance Requirements The captain of the guard has their shield raised; Effect The captain of the guard presses forward, using their shield to push back foes. The captain Strides and Shoves, in either order. The multiple attack penalty doesn't apply to this Shove, though the Shove does count toward the captain's multiple attack penalty.
Spells

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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