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Hollow One

A Hollow One, is someone within whom the void left behind by their departed soul is filled with strange magic. Some beings find that, days after they died, they awaken, clutching to life, with only a terrible emptiness inside to remind them of their death. The transition from life to becoming a Hollow One affects different people to different degrees. Some let their anger and regret consume them. Others use their second chance to become a brighter force in the world. However, all Hollow Ones are marked by their new existence: feelings of unease, dread or sadness cling to them like tattered rags of their past life.
ability score increase: Your Constitution score increases by 2, and your Wisdom score increases by 1. If you are replacing your race with this lineage, you retain your pervious ability scores and do not gain these increases.
age: Hollow Ones do not age.
alignment: Hollow One's hold the beliefs they had in life but are often shaken by their death.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one other language of your choice. If you are replacing your race with this lineage, you retain any languages you had and gain no new languages.
race features:
Size. Your size can be Small instead of Medium. Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it. If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.   Ageless. You don't age, and effects that would cause you to age don't work on you.   Cling to Life. When you make a death saving throw and roll 16 or higher, you regain 1 hit point.   Revenance. You retain your creature type, yet you register as undead to spells and other effects that detect the presence of the undead creature type.   Unsettling Presence. As an action, you can unsettle a creature you can see within 15 feet of you. The target has disadvantage on the next saving throw it makes within the next minute. Constructs, undead, and creatures that can't be frightened are immune to this feature. Once you use this feature, you can't use it again until you finish a long rest.

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