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Gwyndolin Saphuru, the Mage in Dungeons & Dragons 5e

Gwyndolin Saphuru, the Mage

Medium TBC, Mage, Any

Armor Class 10 (13 with Mage armour)
Hit Points 41 (9d8)
Speed: 30 ft

STR

10
( +0 )

DEX

10
( +0 )

CON

10
( +0 )

INT

16
( +3 )

WIS

10
( +0 )

CHA

11
( +0 )

Saving Throws Intelligence Saving Throws
Skills Arcana +6 | History +6 | Investigation +6 | Religion +6
Languages TBC
Challenge Rating Based on highest player level

Description

I can't remember anything about this person. I think this was the mushroom quest but I might be wrong.

Gwyndolin is a mage using Intelligence as spell casting Ability. Her Spell Save DC = 14, her Spell Attack = +6   Potent Spellcasting: Adds INT mod to cantrip damage   Samantha has 1st level spell slots x4 and 2nd level spell slots x2.    

Level 1 - o o o o

Spell Casting Time Range Target Duration Attack/Saving Throw Effect
Find Familiar 1 hour 10 ft An unoccupied space within range Instantaneous - Read spellcard.
Magic Missile 1 action 120 ft A creature of your choice that you can see within range. Instantaneous - You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Mage Armour 1 action Touch A willing creature who isn't wearing armor 8 hours - You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
  -----------------------------------------------------------------------

Level 2 - o o

 
Spell Casting Time Range Target Duration Attack/Saving Throw Effect
Enhance Ability 1 action Touch A creature Concentration (up to 1 hour) - Review Spell card

At will:
Spell Time Range Hit/DC Effect
Mage Hand 1 action 30 ft - Duration of 1 minute. Spectral hand. Cannot cause harm.
Firebolt 1 action 120 ft +6 to hit On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried.
Light 1 action Touch - You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Actions

Weapon To Hit Damage
Dagger (Piercing) +3 2 1d4


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