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Dragonborn

ability score increase: +2 to one, +1 to one OR +1 to three
age:
Size: Medium
speed: 30 feet
Languages: Common, one of your choice
race features:

Draconic Ancestry

Your lineage is tied to draconic power. Choose an element from Draconic Element table.

Draconic Element

Typical Color Element
Red Fire
Blue Water
Cyan Ice
Green Air
Yellow Lightning
Purple Earth

Breath Weapon

When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot cone or a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes 2d6 damage of the type determined by your Draconic Element trait. On a successful save, a creature takes half as much damage. This damage increases by 1d6 when you reach the following character levels: 5th level (3d6), 9th level (4d6), 13th level (5d6), and 17th level (6d6).

You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Draconic Resistance

You have resistance to the damage type associated with your Draconic Element.

Elemental Awakening

At 5th level, choose one of the Awakening options below. Once you use this trait, you can’t do so again until you finish a long rest.

Draconic Flight. As a bonus action, you can manifest spectral wings on your body that last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover.

Elemental Warding. As an action, you can channel your draconic energy to protect yourself. For 1 minute, you become immune to the damage type associated with your Draconic Element.

Pure Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:

  • Enervating Breath. Each creature in the cone must succeed on a Constitution saving throw or become incapacitated until the start of your next turn.
  • Repulsion Breath. Each creature in the cone must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone.


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