These adepts have unlocked only the most minor mysteries of the wilderness. A few are chosen by accomplished practitioners for further training. Others volunteer to join a cabal by passing an initiation ritual. Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore: DC 11 Specific Lore: DC 8 | |
Perception | +4; Low-Light Vision |
Languages | Upach |
Skills | Arcana +3 , Diplomacy +3 , Nature +7 , Occultism +5 , Scribing Lore +5 Society +3 |
STR +0 , DEX +2 , CON +0 , INT +3 , WIS +2 , CHA +1 | |
Items | robes, Rungu, scroll case, writing set |
AC | 14 |
Saving Throws | Fort +2, Ref +4, Will +6 |
HP | 8 |
Speed | 25 feet |
Melee | Rungu +6 +2 / -2 ] ( thrown 30 feet), Damage Bludgeoning |
Ranged | Rungu +6 +2 / -2 ] ( thrown 30 feet), Damage Bludgeoning |
Special Abilities | Focused Thinker (concentrate) The adept focuses inward to muster knowledge and wisdom. While in this state of concentration, they gain a +2 status bonus to checks to Recall Knowledge, but take a -2 penalty to Perception. They can end their focused state with a single action, which has the concentrate trait. Wind Web Gripilli |
Spells | Primal Spells Known DC 14; Cantrips (1st) detect magic, Gouging Claw, Spout |