The forest offers dangerous creatures—whether they walk on four legs or two—a place to hide. Dim light, low brush, and fallen leaves conspire to hide their trails. Given these poor conditions, an unskilled eye might spot a sign or two of a creature’s passing, but only a skilled tracker can identify several such signs and discern their relationship to each other, connecting one to the next until they form a trail of prints, scat, fur, feathers, and blood that leads to the quarry’s lair. | |
Perception | +13 Low-Light Vision |
Languages | Upach |
Skills | Forest Lore +5 , Nature +11 , Stealth +9 , Survival +13 |
STR +2 , DEX +4 , CON +2 , INT +0 , WIS +4 , CHA +0 | |
Items | composite longbow (60 arrows), leather armor, Rungu |
AC | 20 |
Saving Throws | Fort +9, Ref +11, Will +9 |
HP | 45 |
Speed | 25 feet |
Melee | Rungu: +9 / +4 / -1 (Shove, Thrown 30 ft ) / Damage: Bludgeoning |
Ranged | composite shortbow: +11 / +6 / +1 (deadly 1d10 , propulsive, range increment 100 feet, reload 0, volley 30 feet) / Damage: Piercing |
Special Abilities | Forager While using Survival to Subsist, if the Tracker rolls a failure or a critical failure, they get a success instead. If the Tracker rolls a success, they can provide food for 4 additional creatures that eat about as much as a human, or 8 creatures on a critical success. Master Tracker The tracker can Track while moving at full speed. Gripilli Weapon Familiarity Hunt Prey (concentrate) The Tracker designates a single creature they can see and hear or one they’re Tracking as their prey. The poacher gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the poacher hits the designated prey in a round, they deal an additional precision damage . The Tracker also ignores the penalty for making ranged attacks within their second range increment. These effects last until the poacher uses Hunt Prey again. Snap Tongue Gripilli The Trapper can use their tongue to deliver touch-range spells and perform extremely simple Interact actions, such as opening some types of unlocked doors. Survey Wildlife You can spend 10 minutes assessing the area around you to find out what creatures are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM based on how obvious the signs are. On a success, you can attempt a Recall Knowledge check with a –2 penalty to learn more about the creatures just from these signs. If you’re a master in Survival, you don’t take the penalty. |