|              Belief is perhaps the strongest force in the universe, driving many to great heights. Combining their gifts of deception, a silver tongue, and an impeccable sense of timing, the Green-Eyed Priest can gain influence among the powerful, entice a follower to dispose of all their possessions, and make a believer out of a cynic. Recall Knowledge - Humanoid (Society): DC 19 Unspecific Lore: DC 17 Specific Lore: DC 14  | |
| Perception | +10 Low-Light Vision | 
| Languages | Common, Upach | 
| Skills | Acrobatics +10 , Athletics +8 , Deception +12 ,Performance +12 , Religion +8 , Society +6 | 
STR +0 , DEX +4 , CON +3 , INT +0 , WIS +2 , CHA +4  | |
| Items | wooden religious symbol, alchemical tools (used as "blessed items" to fool marks), backpack, cloak, collection of fake relics, hand crossbow (20 bolts),Hand Adze, studded leather armor | 
| AC | 21 | 
| Saving Throws | Fort +11, Ref +12, Will +10 | 
| HP | 51 | 
| Speed | 25 feet | 
| Melee |     Hand Adze:  +12  /  +7  /  +2  (Agile, Forceful, Grippli, Sweep, Thrown 10 ft. ) / Damage:  Slashing   | 
| Ranged |    hand crossbow:  +12  /  +7  /  +2  (range increment 60 feet, reload 1) / Damage:  Piercing  
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| Special Abilities |   Deceiver's Surprise  On the first round of combat, if the priest rolls Deception or Performance for initiative, creatures that haven't acted yet are flat-footed to the false priest.Gripilli Weapon Familiarity  Fickle Prophecy  (emotion, mental) The priest convinces someone of their omnipotence by attempting a Deception check compared to the creature's Will DC. If successful, the target gains 1d8+4 temporary Hit Points that last for 1 hour or until the false priest removes them by rebuking the target, whichever occurs first.Sneak Attack The false priest deals an extra precision damage to flat-footed creatures. This increases to 2d6 against creatures flat-footed due to the priest's Feint or deceiver's surprise.  Toxic Skin Reaction Frequency once per hour Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you. Effect You exude a deadly toxin. The triggering creature takes  poison damage  (basic Fortitude save DC 20).   The Jig Is Up Frequency once per hour; Trigger The false priest critically fails a Deception or Performance check; Effect The false priest Strides.  |