Amorphous blobs born from the power of the element of fire, these oozes are usually the creations of wizards who use them to protect their lairs. | |
Perception | +5; motion sense 60 feet, no vision |
Skills | Athletics +7 |
STR +3 , DEX -5 , CON +5 , INT -5 , WIS +1 , CHA -5 | |
AC | 8 |
Saving Throws | Fort +11, Ref +0, Will +4 |
HP | 85 - Immunities critical hits, fire, mental, precision, unconscious - Weaknesses water 5 - Resistances cold 5 |
Speed | 15 feet |
Melee | pseudopod +10 [+5/+0], Damage 1d6+1 bludgeoning plus 1d4 fire |
Special Abilities | Burning Touch The fire ooze's attacks deal an extra 1d4 fire damage (included above). When the fire ooze successfully performs a Grapple or Shove action, they also deal 1d4 fire damage to their target. |
Motion Sense A fire ooze can sense nearby motion through vibration and air movement. |