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CR 19

Contessa Lrilatha

Inquisitor LV13 LE M Outsider, Devil
Initiative: +10 Senses: Darkvision 60ft, True Seeing, Perception +16

Defense

AC: 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural)
Fortitude: +19 Reflex: +16 Will: +15
Defensive Abilities: Resist acid 10, cold 10 Immune: Fire, Poison DR: 5/good SR: 19

Offense

Speed: 30 ft., fly 50 ft. (good)
Melee: +1 longsword +24/+14(1d8+8/19–20)
Ranged: +1 flaming composite longbow +25/+23/+9 (1d8+6/×3 plus 1d6 fire) or rope +24 touch (entangle)
Spell-like Abilities: (CL 12th) Constant—true seeing At will—fear (single target, DC 19), greater teleport (self plus 50 lbs. of objects only), minor image (DC 17), unholy blight (DC 19) 1/day—summon (level 3, 2 bearded devils, 50%)

Statistics

Str 20, Dex 23, Con 21, Int 14, Wis 18, Cha 21
Base Attack: +18/+4 CMB: +23 CMD: 35
Feats: Combat Reflexes, Dodge, Mobility, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run
Skills: Acrobatics +31, Bluff +30, Diplomacy +27, Escape Artist +25, Fly +32, Intimidate +30, Knowledge (planes) +21, Knowledge (religion) +21, Perception +29, Sense Motive +23, Stealth +23
Languages: Celestial, Common, Draconic, Infernal; telepathy 100 ft.
SQ: Entangle, Domain, judgment 5/day, monster lore, orisons, stern gaze, Cunning initiative, detect alignment, track, Solo tactics,5/teamwork feat, Bane, discern lies, Second judgment, Stalwart, Greater Bane

Entangle (Su) Each erinyes carries a 50-foot-long rope that entangles opponents of any size as an animate rope spell (CL 16th, DC 20). An erinyes can hurl its rope 30 feet with no range penalty. An erinyes’s rope functions only for the erinyes who made it and no other. The save DC is Dexterity-based. Judgement(SU) Healing: The inquisitor is surrounded by a healing light, gaining fast healing 5. Piercing: This judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +5 sacred bonus on concentration checks and caster level checks made to overcome a target’s spell resistance. Justice: This judgment spurs the inquisitor to seek justice, granting a +3 sacred bonus on all attack rolls. This bonus is doubled on all attack rolls made to confirm critical hits. Resistance, Protection. Monster Lore (Ex): Orisons: Stern Gaze (Ex) Cunning Initiative (Ex): Detect Alignment (Sp): At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time. Solo Tactics (Ex): Greater Bane (Su):whenever an inquisitor uses her bane ability, the amount of bonus damage dealt by the weapon against creatures of the selected type increases to 4d6. Second Judgment (Ex): gains two judgments at once. Stalwart (Ex):


Created by

Necrofaust13.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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