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BACKGROUND
Name Rex Istlux
Handle HighJack
Role Netrunner
Role Ability Interface
Rank 4
INT 10
REF 10
DEX 10
TECH 10
COOL 2
WILL 4
LUCK 6
MOVE 10
BODY 8
EMP 10
SKILLS
Awareness SkillsBASE
Concentration (WILL) 6
Conceal/Reveal Object (INT) -
Lip Reading (INT) -
Perception (INT) 12
Tracking (INT) 12
Body SkillsBASE
Athletics (DEX) 16
Contortionist (DEX) -
Dance (DEX) -
Endurance (WILL) -
Resist Torture/Drugs (WILL) -
Stealth (DEX) 16
Control SkillsBASE
Drive Land Vehicle (REF) -
Pilot Air Vehicle (REF) x2 -
Pilot Sea Vehicle (REF) -
Riding (REF) -
Education SkillsBASE
Accounting (INT) -
Animal Handling (INT) -
Bureaucracy (INT) -
Business (INT) -
Composition (INT) -
Criminology (INT) -
Cryptography (INT) -
Deduction (INT) -
Education (INT) 16
Gamble (INT) -
Education SkillsBASE
Language: Streetslang (INT) 12
Library Search (INT) -
Local Expert: Your Home (INT) 12
Tactics (INT) -
Wilderness Survival (INT) -
Fighting SkillsBASE
Brawling (DEX) 12
Evasion (DEX) 16
Martial Arts (DEX) x2 -
Melee Weapon (DEX) 16
Performance SkillsBASE
Acting (COOL) -
Ranged Weapon SkillsBASE
Archery (REF) -
Autofire (REF) x2 -
Handgun (REF) 16
Heavy Weapons (REF) x2 11
Shoulder Arms (REF) -
Social SkillsBASE
Bribery (COOL) -
Conversation (EMP) 12
Human Perception (EMP) 12
Interrogation (COOL) -
Persuasion (COOL) 4
Personal Grooming (COOL) -
Streetwise (COOL) -
Trading (COOL) -
Wardrobe & Style (COOL) -
Technique SkillsBASE
Air Vehicle Tech (TECH) -
Basic Tech (TECH) 16
Cybertech (TECH) 16
Demolitions (TECH) x2 -
Electronics/Security Tech (TECH) x2 16
First Aid (TECH) 12
Forgery (TECH) -
Land Vehicle Tech (TECH) -
Paint/Draw/Sculpt (TECH) -
Paramedic (TECH) x2 -
Photography/Film (TECH) -
Pick Lock (TECH) -
Pick Pocket (TECH) -
Sea Vehicle Tech (TECH) -
Weaponstech (TECH) -
COMBAT
Humanity49 / 100
Hitpoints40 / 40
Death Save8
Seriously Wounded Threshold20
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Heavy pistol 3d6 50/8 2 Concealable
ARMOR
Location Type SP AP
Head None 0 0
Body None 0 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
CYBERWARE (HL: 51)
Neural Link Data HL
Interface plugs Plugs in wrist or head that allow connection to machines. 4
Internal Cyberware Data HL
Grafted Muscle and Bone Lace Increases BODY by 2. The increase changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10 14
Grafted Muscle and Bone Lace Increases BODY by 2. The increase changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10 14
External Cyberware Data HL
Hidden Holster Can store weapon capable of concealment inside body. 4
Skin Weave User's body and head armored at SP7. Does not stack with worn Armor. Ablates. Recovers 1 SP per day of rest. 9
Fashionware Data HL
Shift tacts Color-changing lenses implanted into the eye. 0
Aliases
Improvement Points0 / 0
Reputation 0: None
Reputation events
Role specific lifepath
Addictions
Fashion
Gear
Ammo
Cash
Housing
Rent
Lifestyle
Notes
LIFEPATH
Cultural Origins
Oceania
Personality
Moody, rational, and Strong headed
Clothing Style
Never without
Hairstyle
short red man bun.
Value Most
Power and authority
Feeling about people
I feel that people need to prove themselves to be worthy of my time.
Most valued person
Best friend named Roger
Most valued possession
My cybernetics.
Family Background
the Istlux crime family
Childhood Environment
A rich yet corrupt neighborhood.
Family Crisis
Tragic Love Affairs
Life Goals
Take over position as head of the Istlux family and gain great authority and power.
Friends
Enemies
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23

Created by

Solivigant.

System

Cyberpunk RED

Statblock Type

Character Sheet

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