
| Vild-Alv Ranger 3 | N | ||
| Character Name | Alignment | ||
| Ranger 3 | |||
| Character Level | |||
| - | M | ||
| Race | Size | ||
| Male | - | ||
| Gender | Age | ||
| - | - | ||
| Height | Weight | ||
| - | - | ||
| Hair | Eyes | ||
| - | - |
| Deity | Homeland |
| - | 5000 |
| Domain/Oath/Patron/School | XP |
| SAVING THROWS | ||||||
|---|---|---|---|---|---|---|
| Save | Total | Base | Ability | Magic | Misc | Temp |
| Fortitude | +3 | +3 | CON +0 | +0 | +0 | +0 |
| Reflex | +7 | +3 | DEX +4 | +0 | +0 | +0 |
| Will | +4 | +1 | WIS +3 | +0 | +0 | +0 |
| Combat Maneuver Bonus CMB | |||||
|---|---|---|---|---|---|
| CMB | BaB | STR | Size | Misc | |
| +3 | +3 | +0 | +0 | +0 | |
| Combat Maneuver Defense CMD | ||||||
|---|---|---|---|---|---|---|
| CMD | Base | BaB | STR | DEX | Size | Misc |
| 27 | 10 | +3 | +0 | +4 | +0 | +10 |
| Adventuring Skills | |||||
|---|---|---|---|---|---|
| CS | Skill | Total | AB Mod | Ranks | Misc |
| Acrobatics | +6 | (DEX) +4 | +2 | +0 | |
| Bluff | +0 | (CHA) +0 | +0 | +0 | |
| Climb | +0 | (STR) +0 | +0 | +0 | |
| Diplomacy | +0 | (CHA) +0 | +0 | +0 | |
| Disguise | +0 | (CHA) +0 | +0 | +0 | |
| Escape Artist | +4 | (DEX) +4 | +0 | +0 | |
| Fly | +4 | (DEX) +4 | +0 | +0 | |
| Heal | +3 | (WIS) +3 | +0 | +0 | |
| Intimidate | +0 | (CHA) +0 | +0 | +0 | |
| Knowledge: Arcana | +2 | (INT) +2 | +0 | +0 | |
| Knowledge: Dungeoneering | +2 | (INT) +2 | +0 | +0 | |
| Knowledge: Local | +2 | (INT) +2 | +0 | +0 | |
| Knowledge: Nature | +2 | (INT) +2 | +0 | +0 | |
| Knowledge: Planes | +2 | (INT) +2 | +0 | +0 | |
| Knowledge: Religion | +2 | (INT) +2 | +0 | +0 | |
| Perception | +11 | (WIS) +3 | +3 | +5 | |
| Ride | +4 | (DEX) +4 | +0 | +0 | |
| Sense Motive | +3 | (WIS) +3 | +0 | +0 | |
| Stealth | +10 | (DEX) +4 | +3 | +3 | |
| Survival | +9 | (WIS) +3 | +3 | +3 | |
| Swim | +0 | (STR) +0 | +0 | +0 | |
| Background Skills | |||||
| CS | Skill | Total | AB Mod | Ranks | Misc |
| Appraise | +2 | (INT) +2 | +0 | +0 | |
| Handle Animal* | +5 | (CHA) +0 | +2 | +3 | |
| Knowledge: Engineering | +2 | (INT) +2 | +0 | +0 | |
| Knowledge: Geography | +2 | (INT) +2 | +0 | +0 | |
| Knowledge: History | +2 | (INT) +2 | +0 | +0 | |
| Knowledge: Nobility | +2 | (INT) +2 | +0 | +0 | |
| Sleight of Hand* | +7 | (DEX) +4 | +3 | +0 | |
| Custom Skills | |||||
| CS | Skill | Total | AB Mod | Ranks | Misc |
Armor Proficiency, Light.
Armor Proficiency, Medium,
Endurance
Point-Blank Shot
Precise Shot
Shield Proficiency
Weapon Focus: Longbow
Weapon Proficiency, Martial(all)
Weapon Proficiency, Simple
Archery
Favored Enemy Bonus: +2 Humanoid (goblinoid)
Favored Terrain Bonus: +2 Forest (coniferous and deciduous)
Track
Wild Empathy
Elven immunities
Keen Senses
Elven Magic
Low-Light Vision
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Harsh conditions or long exertions do not easily tire you
Prerequisites:
Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
Normal: A character without this feat who sleeps in medium or heavier armor is fatigued the next day
You are especially accurate when making ranged attacks against close targets.
Prerequisites:
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Normal:
You are adept at firing ranged attacks into melee.
Prerequisites:
Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Note: Two characters are engaged in melee if they are enemies of each other and either threatens the other.
Normal:
Elves receive a +2 racial bonus on Perception checks
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.