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Sharpshooter fighter Updated UA fighter in Dungeons & Dragons 5e

Bantar

Sharpshooter fighter Updated UA fighter

The Sharpshooter is a master of ranged combat. An excellent sniper and eagle-eyed scout, this fighter is a perilous foe who can defeat an entire war band so long as they are kept at range.
hit dice:
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
saving throws:
skills: You also gain proficiency in the Perception, Investigation, or Survival skill (choose one)
starting equipment:
none
spellcasting:
none
class features:
Steady Aim Beginning when you choose this archetype at 3rd level, your aim becomes deadly. As a bonus action on your turn, you can take careful aim at a creature you can see that is within range of a ranged weapon you’re wielding. Until the end of this turn, your ranged attacks with that weapon gain two benefits against the target:
  • The attacks ignore half and three-quarters cover.
  • On each hit, the weapon deals additional damage to the target equal to 2 + half your fighter level.
You can use this feature up to a number of times equal to your dexterity modifier. You regain all expended uses of it when you finish a short or long rest. additionally, you can take the search action as a bonus action, because getting that as a 7th level ability is dumb.   Close-Quarters Shooting At 7th level, you learn to handle yourself in close combat. Making a ranged attack roll while within 5 feet of an enemy doesn’t impose disadvantage on your roll.   Heavy weapons proficiency, at 10th level you gain proficiency in heavy weapons and artillery.   Stone Cold Stunner at 15th level, you gain mastery of sowing confusion within your foes. When you hit a target, each creature within 5ft of the target must make a DC 12 plus your dex mod and half of your proficiency, CHA save. On failure, they lose the ability to take reactions and bonus actions.   Snap Shot Say Cheese. at 18th level you gain a myriad of abilities that stem from your preparedness,
  • If you take the Attack action on your first turn of a combat, you can make one additional ranged weapon attack as part of that action.
  • If you are in stealth, have advantage (probably due to cover and stealth) and attack before the target, the first damage you deal to the target will be critical (this applies to each target that meets these requirement.)
     
subclass options:
LevelAbilities
3Steady Aim
7Close Quarters Shooting
10Heavy Weapons proficiency
15Stone Cold Stunner
18Snapshot

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