| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +1 | Strength | |
| +2 | Dexterity | |
| -1 | Constitution | |
| +0 | Intelligence | |
| +3 | Wisdom | |
| +6 | Charisma |
| +5 | Acrobatics | DEX | |
| +1 | Animal Handling | WIS | |
| +3 | Arcana | INT | |
| +1 | Athletics | STR | |
| +4 | Deception | CHA | |
| +3 | History | INT | |
| +1 | Insight | WIS | |
| +8 | Intimidation | CHA | |
| +0 | Investigation | INT |
| +1 | Medicine | WIS | |
| +0 | Nature | INT | |
| +1 | Perception | WIS | |
| +4 | Performance | CHA | |
| +4 | Persuasion | CHA | |
| +0 | Religion | INT | |
| +2 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +1 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Dagger | +6 | DEX | 1d4+2 | Piercing | |
| Finesse, Light, Thrown, Range (20/60) | |||||
| Dagger | +6 | DEX | 1d4+2 | Piercing | |
| Finesse, Light, Thrown, Range (20/60) | |||||
| Handaxe | +5 | STR | 1d6+1 | Slashing | |
| Unarmed Strike | +7 | STR | 1d4+2+1 | Necrotic/Blud. | |
| Curse: 1d4 Necrotic dmg/turn until countered. | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Player's Handbook
| Legacy | Level 1 | Level 3 | Level 5 |
|---|---|---|---|
| Abyssal | You have Resistance to Poison damage. You also know the Poison Spray cantrip. | Ray of Sickness | Hold Person |
| Chthonic | You have Resistance to Necrotic damage. You also know the Chill Touch cantrip. | False Life | Ray of Enfeeblement |
| Infernal | You have Resistance to Fire damage. You also know the Fire Bolt cantrip. | Hellish Rebuke | Darkness |
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Player's Handbook p237
0-level (Cantrip) Evocation
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Force damage.
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
0-level (Cantrip) Illusion
SRD
0-level (Cantrip) Transmutation
SRD
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerPHB, page 250
1-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.