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Snorri

Medium Dwarf, Knight, Chaotic Good

Armor Class 18
Hit Points 20
Speed: 25 ft

STR

15
( +2 )

DEX

12
( +1 )

CON

15
( +2 )

INT

10
( +0 )

WIS

11
( +0 )

CHA

11
( +0 )

Skills Athletics +4, Perception +2
Damage Resistances Poison
Senses passive Perception 12, Darkvision 60 foot
Languages Common, Dwarvish
Proficiency Bonus +2

Formation Tactics: Snorri has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally.   Dwarven Resilience: Snorri has advantage on saving throws against poison, and he has resistance against poison damage.   Dwarven Combat Training: Snorri has proficiency with the battleaxe, handaxe, light hammer, and warhammer.   Tool Proficiency: Snorri has proficiency with Brewer's Supplies    Stonecunning:  Whenever Snorri makes an Intelligence (History) check related to the origin of stonework, he is considered proficient in the History skill and adds double his proficiency bonus to the check, instead of his normal proficiency bonus.   Dwarven Armor Training: Snorri has proficiency with light and medium armor.

Actions

Multiattack: Snorri makes two melee attacks.   Battleaxe: Melee Weapon Attack: +4  1d20+4 to hit, reach 5 ft., one target. Hit: 6 1d8+3 (1d8+3) slashing damage, or 7 1d10+2 (1d10 + 3) slashing damage if used with two hands.


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