Name | Tama |
Handle | Tama |
Role | Medtech 8/ lawman 5 /nomad 2 |
Role Ability | medicine |
Rank | 8 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 10 |
Conceal/Reveal Object (INT) | - |
Lip Reading (INT) | - |
Perception (INT) | 12 |
Tracking (INT) | - |
Body Skills | BASE |
Athletics (DEX) | 16 |
Contortionist (DEX) | - |
Dance (DEX) | - |
Endurance (WILL) | - |
Resist Torture/Drugs (WILL) | 12 |
Stealth (DEX) | 18 |
Control Skills | BASE |
Drive Land Vehicle (REF) | - |
Pilot Air Vehicle (REF) x2 | - |
Pilot Sea Vehicle (REF) | - |
Riding (REF) | - |
Education Skills | BASE |
Accounting (INT) | - |
Animal Handling (INT) | - |
Bureaucracy (INT) | 12 |
Business (INT) | - |
Composition (INT) | - |
Criminology (INT) | - |
Cryptography (INT) | - |
Deduction (INT) | - |
Education (INT) | 10 |
Gamble (INT) | - |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 10 |
Language: English (INT) | 12 |
Library Search (INT) | - |
Local Expert: Your Home (INT) | 10 |
Tactics (INT) | - |
Wilderness Survival (INT) | - |
Fighting Skills | BASE |
Brawling (DEX) | 14 |
Evasion (DEX) | 20 |
Martial Arts (DEX) x2 | 16 |
Melee Weapon (DEX) | - |
Performance Skills | BASE |
Acting (COOL) | 14 |
Ranged Weapon Skills | BASE |
Archery (REF) | - |
Autofire (REF) x2 | - |
Handgun (REF) | - |
Heavy Weapons (REF) x2 | - |
Shoulder Arms (REF) | 18 |
Social Skills | BASE |
---|---|
Bribery (COOL) | - |
Conversation (EMP) | 8 |
Human Perception (EMP) | 10 |
Interrogation (COOL) | - |
Persuasion (COOL) | 14 |
Personal Grooming (COOL) | - |
Streetwise (COOL) | - |
Trading (COOL) | 12 |
Wardrobe & Style (COOL) | 26 |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | - |
Basic Tech (TECH) | 14 |
Cybertech (TECH) | - |
Demolitions (TECH) x2 | - |
Electronics/Security Tech (TECH) x2 | 16 |
First Aid (TECH) | 12 |
Forgery (TECH) | - |
Land Vehicle Tech (TECH) | - |
Paint/Draw/Sculpt (TECH) | - |
Paramedic (TECH) x2 | 16 |
Photography/Film (TECH) | - |
Pick Lock (TECH) | - |
Pick Pocket (TECH) | - |
Sea Vehicle Tech (TECH) | - |
Weaponstech (TECH) | - |
Humanity | 38 / 80 |
Hitpoints | 65 / 65 |
Death Save | 14 |
Seriously Wounded Threshold | 33 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
Arasaka Prototype Variable Assault Rifle | 5d6 | 100 | 1 | IF/NV scope , +1 to attack check, AP |
Excellent H. pistol | 3d6 | 100 | 2 | |
Superchrome® Glam Rifle | 5d6 | 100 | 1 | |
grenade launcher underbarrel | DV15 | 10 | 1 | EMP |
excellent sniper rifle | 5d6 | 4 | 1 | smartgun link, Sniping scope, +4, silencer |
excellent rocket launcher | 8d6 | 3 | 1 | smart link, sniping scope, drum mag |
ash carbine | 5d6 | 30 nav | 1 | +3 to hit, +1 aim shot bullet |
super chrome side arm | 3d6 | 2 | EQ, +2 W and style | |
mercy rifle | 5d6 | 100 | 1 | +4 to hit, rubber rounds |
Location | Type | SP | AP |
---|---|---|---|
Head | Light Armorjack | 11 | 0 |
Body | Light Armorjack | 11 | 0 |
Shield | Bulletproof Shield | 10 HP | 0 |
Type | SP | AP | Cost | |
---|---|---|---|---|
Kelvar | 12 | |||
Maid headgear | ||||
Kelvar | 12 | |||
Maid clothes | ||||
Kelvar | 8 | |||
clothes | ||||
Kelvar | 8 | |||
Headband | ||||
Kelvar | 8 | |||
Bikini | ||||
Kelvar | 7 | |||
Lace underwear +2 w@S |
Cyberaudio Suite | Data | HL |
---|---|---|
Cyberaudio Suite | installed | 2 |
voice stress analyser | +2 to their Human Perception and Interrogation | 2 |
Left Arm | Data | HL |
---|---|---|
Cyberarm | installed | 2 |
Right Arm | Data | HL |
---|---|---|
Cyberarm | installed | 2 |
Neural Link | Data | HL |
---|---|---|
Sandevistan | Speedware. When activated as an Action adds +3 to Initiative for one minute. Has 1 hour cool down period. Only 1 piece of Speedware can be installed at a time. Requires Neural Link. | 2 |
Interface plug | 2 | |
seere quad processor (+int) | +2 int | 2 |
kill switch | off button | 2 |
Internal Cyberware | Data | HL |
---|---|---|
Nasal filters | Immune to the effects of toxic gasses | 2 |
muscle and bone lace | +2 to body | 2 |
muscle and bone lace | +2 to body | 2 |
muscle and bone lace | +2 to body | 2 |
nerve graft | +2 dex | 2 |
seere graft | +2 tech | 2 |
radar/sonar | radar/sonar 50m range | 2 |
External Cyberware | Data | HL |
---|---|---|
Kiroshi OptiShield | immune to flash | 2 |
Fuma external frame |
Fashionware | Data | HL |
---|---|---|
Biomonitor | generates a readout of vitals | 0 |
Lead turn off show off nails | +2 w@S | 0 |
light tatto. | +2 w@S | 0 |
light tatto. | 0 | |
light tatto. | 0 | |
Super chrome cover | +2 w@S | 0 |
Borgware | Data | HL |
---|---|---|
Linear Frame ß (Beta) | Rise body to 14 | 2 |
seere quad processor (+int) | 2 | |
Subdermal armour | SP 12 | 2 |
shoulder mount | extra 2 arms | 2 |
Aliases | |
Improvement Points | 335 / 5395 |
Reputation | 5: Others beyond your local area recognize your name. |
Reputation events | saving orbital Air. 2 rep destroying maelstrom bar 1 rep Maelstrom Malasie 1 rep +1 Rep (Street Queens Gang) |
Role specific lifepath | Pharmacist |
Addictions | |
Fashion | Asia pop |
Gear | Air hypo, Flashlight, radio communication, Food stick x2, Agent, smoke grenade X2, carry all, inflatable bed, Medtech bag, Medscanner, Glowstick X6, Rope, Personal care pack, Tech tool, 1 timewarp (drug), 50 stim, 1 antidote, 88 speed heal, 85 rapid detox, 54 sedative, 94 surge. Radiation suit, 3 bad quality shotguns, black agent, Jeeves bag. Targeting scope (500), Smart glass (500). BD viewer, EQ nomad bolt gun |
Ammo | 100 basic sniper ammo 100 H. Handgun ammo 86 Assault rifle ammo 6 EMP ammunition 100 incendary ammunition 50AP and 50 Incendiary ammo sniper 8 AP rocket 12 incendiary rocket. basic shptgun 22 rounds 50 sleep arrow |
Cash | 29,960 |
Housing | koko house (+50 DT) |
Rent | 1500 |
Lifestyle | Fresh food (+15 DT) 1500 |
Notes | Medicine rank: 4 surgery 5 Pharmeceuticals. ( speedheal, Sedative, Rapid detox, Surge, stim) 3 Cyro DT 40 LW drugs 1(3/3) V owe 700 chase owe tama 100 12 food processor and 24 air well 19 reset available Raven Microcybernetics MicroWaldo X4 hoverboard. 3 brain supply 5 addiction cure |