Name | Solomon Benuxly |
Handle | Mountain Man |
Role | Tech, Solo |
Role Ability | Maker, Combat Awareness |
Rank | 7, 4 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 10 |
Conceal/Reveal Object (INT) | - |
Lip Reading (INT) | - |
Perception (INT) | 6 |
Tracking (INT) | - |
Body Skills | BASE |
Athletics (DEX) | 14 |
Contortionist (DEX) | - |
Dance (DEX) | - |
Endurance (WILL) | - |
Resist Torture/Drugs (WILL) | 12 |
Stealth (DEX) | 10 |
Control Skills | BASE |
Drive Land Vehicle (REF) | 10 |
Pilot Air Vehicle (REF) x2 | 10 |
Pilot Sea Vehicle (REF) | 10 |
Riding (REF) | - |
Education Skills | BASE |
Accounting (INT) | - |
Animal Handling (INT) | - |
Bureaucracy (INT) | - |
Business (INT) | - |
Composition (INT) | - |
Criminology (INT) | - |
Cryptography (INT) | - |
Deduction (INT) | - |
Education (INT) | 6 |
Gamble (INT) | - |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 6 |
Language:English (INT) | 8 |
Library Search (INT) | - |
Local Expert: Your Home (INT) | 6 |
Tactics (INT) | - |
Wilderness Survival (INT) | - |
Fighting Skills | BASE |
Brawling (DEX) | 14 |
Evasion (DEX) | 10 |
Martial Arts (DEX) x2 | - |
Melee Weapon (DEX) | - |
Performance Skills | BASE |
Acting (COOL) | - |
Ranged Weapon Skills | BASE |
Archery (REF) | - |
Autofire (REF) x2 | 14 |
Handgun (REF) | - |
Heavy Weapons (REF) x2 | 14 |
Shoulder Arms (REF) | 14 |
Social Skills | BASE |
---|---|
Bribery (COOL) | - |
Conversation (EMP) | 5 |
Human Perception (EMP) | 5 |
Interrogation (COOL) | - |
Persuasion (COOL) | 6 |
Personal Grooming (COOL) | - |
Streetwise (COOL) | - |
Trading (COOL) | - |
Wardrobe & Style (COOL) | - |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | - |
Basic Tech (TECH) | 14 |
Cybertech (TECH) | 14 |
Demolitions (TECH) x2 | - |
Electronics/Security Tech (TECH) x2 | - |
First Aid (TECH) | 10 |
Forgery (TECH) | - |
Land Vehicle Tech (TECH) | - |
Paint/Draw/Sculpt (TECH) | - |
Paramedic (TECH) x2 | - |
Photography/Film (TECH) | - |
Pick Lock (TECH) | - |
Pick Pocket (TECH) | - |
Sea Vehicle Tech (TECH) | - |
Weaponstech (TECH) | 18 |
Humanity | 31 / 80 |
Hitpoints | 65 / 65 |
Death Save | 14 |
Seriously Wounded Threshold | 33 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
EQ Arasaka Bullpup | 5d6 | 30 | 1 | Smartgun, Excellent Quality Autofire (4), Suppressive Fire |
Brawling | 4d6 | - | 2 | |
Overlord Handcannon | 3d6 | 8 | 1 | Poor Quality, Adds +1 to facedowns unless the enemy knows the gun is bad |
Techhammer (Slugs) | 5d6 | 16 | 1 | |
Techhammer (Rockets) | 8d6 | 3 | 1 | Can only fire Smart Rockets, no targeting scope necessary |
Pepper Shaker (Upgraded) | 2d6 | 30 | 1 | Excellent Quality, Autofire (3), Can only use autofire, Only fires 6 bullets with autofire, can use non-basic ammo. |
EQ Sniper Rifle | 5d6 | 4 | 1 | Smartgun, Excellent Quality |
EQ Tsunami Arms Helix | - | 40 | 1 | Suppressive fire, Autofire (5), 20 bullets per autofire, incapable of single target or aimed shots, body 11+ required |
Location | Type | SP | AP |
---|---|---|---|
Head | Light Armorjack | 11 | 0 |
Body | Light Armorjack | 11 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost | |
---|---|---|---|---|
Dirk Combat Vest | 11 | 0 | 500 | |
The Dirk is Light Armorjack Body Armor with the appearance of Leisurewear Fashion. Two standard-size clips of ammunition can be concealed in the jacket without a Check. | ||||
Enhanced Light Armorjack Beanie | 12 | 0 | 100 | |
Looks like a beanie. Upgraded by Lace for more protection. | ||||
Fire Brand Bunker Gear | 15 | 4 | 500 | |
Flak Armor, fire immunity, built in gas mask, 30 minute air tank, takes up head and body | ||||
Metalgear (Body) | 18 | 4 | 5000 | |
Flak (Head) | 15 | 4 | 500 | |
Left Arm | Data | HL |
---|---|---|
Cyberarm | installed | 10 |
Tool Hand | Fingers contain screwdriver, wrench, small drill, etc. Never be without your Techtool! | |
Tech Scanner | Scanner diagnoses a wide variety of machinery and electronics, assisting the user in repairs or other technical work. User adds +2 to their Basic Tech, Cybertech, Land Vehicle Tech, Sea Vehicle Tech, Air Vehicle Tech, Electronics/Security Tech, and Weaponstech Skills. Requires a Cyberarm and takes 2 Option Slots. Multiple installations of this option provide user no additional benefit. | 4 |
Neural Link | Data | HL |
---|---|---|
Interface Plugs x3 | Plugs in the wrist or head that allow user to jack into and make use of Smartguns, Cyberdecks, heavy machinery, and drive vehicles with no hands! Multiple installations allow user to be plugged into multiple things at the same time. | 11 |
Chipware Socket (Pain Editor) | While installed into a Chipware Socket, a Pain Editor shuts off the user's pain receptors dynamically, allowing them to ignore the effects of the Seriously Wounded Wound State. | 11 |
Chipware Socket (Tactile Boost) | While installed into a Chipware Socket, it boosts the user's sense of touch, allowing them to detect motion within 20m/yds of them, as long as their hand is touching a surface. While in use as a motion detector, that hand can't be used to do anything else. | 4 |
Sandevistan | Speedware that provides short boosts of highly improved reaction time. When activated as an Action, the user adds +3 to any Initiative Roll they make in the next minute, after which Sandevistan cannot be activated again for an hour. Only a single piece of Speedware can be installed into a user at a time. | 6 |
Internal Cyberware | Data | HL |
---|---|---|
Muscle Graft and Bone Lace (x2) | User increases their BODY by 2. This increase in BODY changes a Character's HP and Death Save. This cannot increase the user's BODY to 11 or higher. | 14 |
Toxin Binders | User adds +2 to their Resist Torture/Drugs Skill. Multiple installations of this option provide user no additional benefit. | 2 |
Contraceptive Implant | Protects against unwanted pregnancy. | 0 |
Fashionware | Data | HL |
---|---|---|
EMP Threading | Popularized by the media sensation UR, these thin silver lines run in circuit-like patterns across the body. Many people believe they act as a "Faraday cage" to protect you from radiation and EMP effects but so far there’s no scientific backing to these claims. But they sure do look cool. Most people wear EMP Threading as a fashion statement. | 0 |
Kill Display | Bright and bold letters illuminated from under the user’s skin declare KILLS: followed by a number. The count is self-reported using a linked Agent, and goes up to a maximum of 999. Counts as an installation of Light Tattoo fashionware, making it helpful for reaching the +2 Wardrobe and Style bonus for having three installations0 | 0 |
Light Tattoo (x2) | Subdermal patches store light and project colored tattoos under the skin. The larger the piece, the more installations of this fashionware you need to complete it. A user with a three or more Light Tattoo installations adds +2 to their Wardrobe & Style Skill. | 0 |
Borgware | Data | HL |
---|---|---|
Linear Frame β | Enhanced skeleton and support structure. Increases BODY to 14. The increase changes HP, Wound Threshold, and Death Save. | 23 |
Aliases | Mountain Man |
Improvement Points | 25 / 0 |
Reputation | 5: Others beyond your local area recognize your name. |
Reputation events | Eliminated Skuzz, the Roach Lieutenant Mia's Chosen Tank (with legs) Buster |
Role specific lifepath | |
Addictions | |
Fashion | Urban Flash Top, Bottom, Jacket, Footwear, and Mirror Shades |
Gear | Poor-Quality Assault Rifle EQ Arasaka Bullpup (Smartgun Link, 30 round Mag) Agent Carryall Inflatable bed and sleeping bag Road flare Anti-Smog breathing mask Computer Shower-in-a-can Overlord Handcannon Ktech Techhammer (Upgraded, +1 attachment slot (Drum Mag)) Intimate Poser Chip (Mia Impulse) Braindance Viewer Upgraded (Excellent quality) Pepper Shaker Pain Inhibitor Chip (-1d6 hl) Tactile Boost Chip (-1d6 hl) Jeeves Executive Garment Bag Land Vehicle Repair Skill chip Radio Communicator Smartglove: Subdermal Grip, Modular enthusiast cyberhand (scissor fingers, Laser Fingers x4, mini air supply finger, flashlight finger, Holo-palm) Smart Lens: Teleoptics, targeting scope Hoverboard Gorgon Security Van Materials: |
Ammo | 89 Assault Rifle Ammo 582 Small Game Ammo (SMG) (-2d6 minimum 1d6 single shot, -1 autofire minumum 3) 43 Slugs 12 Smart Rockets 100 Basic Sniper Ammo 200 Tsunami Helix Basic Ammo |
Cash | 9210 |
Housing | Luxury Conapt (Roommates: Lupin) (Landlord: Akashi) |
Rent | 1000 |
Lifestyle | Fresh Food (1500) |
Notes | Downtime: 6/65 Maker Skill investments: Fabrication: 7 Upgrade: 6 Field Expertise: 1 Kill Count: 59 Combat Awareness points: 4 Humanity: 31/44 Addicted to timewarp: -2 initiative when not on timewarp |