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Testo Valiant in Tales of the Valiant

Testo Valiant

6 Level (0/23000 XP for level-up) Gnome Lineage Rock Heritage Acolyte Background Midgard Homeland
Cleric
Life
Level 5
Hit Dice: 5/5
1d8+2 Class 1
Fighter
-
Level 1
Hit Dice: 1/1
1d10+2 Class 2

STR 9
-1 Save: -1
DEX 16
+3 Save: +3
CON 14
+2 Save: +2
INT 10
+0 Save: +0
WIS 16
+3 Save: +7
CHA 12
+1 Save: +4
+3
Initiative (DEX)
25
Speed (walk/run/fly)

Luck
?
Status
Hit Points 46
Death Saves
Succeeded

Failed

Exhaustion
17
Scale Mail Armor Class (AC)
19
Shield Armor Class w/Shield
Spellcasting ...
+6 Attack mod
WIS Ability
+3 Abi Mod
14 Save DC

+6 Expertise Bonus +3 Proficiency Bonus
Pr Bonus Skill Abi
+3 Acrobatics DEX
+3 Animal Handling WIS
+0 Arcana INT
-1 Athletics STR
+1 Deception CHA
+3 History INT
+6 Insight WIS
+1 Intimidation CHA
+0 Investigation INT
+6 Medicine WIS
+0 Nature INT
+3 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+3 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+3 Survival WIS
skills
Pr Bonus Skill Abi
-1 Custom Skill 1 STR
+3 Custom Skill 2 DEX
+1 Custom Skill 3 CHA
+0 Custom Skill 4 INT
+1 Custom Skill 5 CHA
skills
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Dagger +3 STR 1d4-1 Piercing
Mace +6 DEX 1d6+3 Bludgeoning
Attacks
W T  Armor Base AC D Properties
Shield 2
Scale Mail 14 Disadv. Stealth
Tower Shield 4 Half Speed
Armor ( AC Mod: +1 )

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Guidance +6 1A Touch 1 min Buff+3 VS
Sacret Flame +6 1A 60 ft 2d8 VS
 Notes:DEX 14 save
Spare the Dying +6 1A Touch Healing VS
Toll the Dead +6 1A 60 Feet 2d8 VS
 Notes:WIS 14 save

Ring 1 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Bless +6 1A 30 ft 1m Buff VSM
Cure Wounds +6 1A Touch Inst. 1d8+3 VS

Ring 2 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Cure Wounds +6 1A Touch Inst. 1d8+3 + VS

Ring 3 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Cure Wounds +6 1A Touch Inst. 1d8+3 + VS
Shield, Chain Mail, Dagger, Mace, Backpack, Clothes Common, Reliquary, Alms Box, Holy Symbol, Blanket, Candle, Rations (1 day), Tinderbox, Waterskin, Block of Incense, Censer, Vestments

Bag of Beans

Treasure and Equipment Copper: 12, Silver: 1, Gold: 0, Platinum: 0 Money
Armor: Heavy Armor, Light Armor, Medium Armor, Shields
Weapons: Simple Weapons
Tools: Calligrapher's Supplies
Languages: Common, Gnomish, Celestial, Draconic

Proficiencies, Languages, and Talents

CLASS FEATURES


Cleric Features


Your Cleric has additional spells available to them.

Proficiencies
  • Medicine
  • History

  • Bonus Proficiency: You gain proficiency with heavy armor.

    Ability Score Improvement


  • Feat
  • Shield Master
  • Shield Master Shove: 1 Bonus Action
  • Shield Master Evasion: 1 Reaction

  • Destroy Undead CR 1/2 or Lower
  • When an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level.

    RACIAL TRAITS


  • Darkvision
  • Gnome
  • Gnome Cunning

  • Artificer’s Lore
    Add twice your proficiency bonus to History checks related to magic items, alchemical objects, or technological devices.

    Features & Traits
    Spellcasting
    You can cast prepared cleric spells using WIS as your spellcasting modifier (Spell DC 14, Spell Attack +6) and prepared cleric spells as rituals if they have the ritual tag. You can use a holy symbol as a spellcasting focus.

    Divine Domain
    You choose a divine domain that grants you additional spells and other features related to your deity.
  • Life Domain

  • Disciple of Life
    Whenever you use a spell of 1st level or higher to restore HP, the creature regains additional HP equal to 2 + the spell’s level.

    Harness Divine Power, 1 use
    You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you regain one expended spell slot of up to level 2. You can use this feature 1 times. You regain all expended uses when you finish a long rest.

  • Harness Divine Power: 1 Bonus Action

  • Channel Divinity
    You can channel divine energy to fuel magical effects a number of times per short rest

  • Channel Divinity: (No Action)
  • Channel Divinity: Turn Undead: 1 Action

  • Channel Divinity: Preserve Life
    As an action, you can restore 25 HP. Choose any creatures within 30 ft. of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.

    Channel Divinity: Preserve Life: 1 Action
    Cantrip Versatility
    Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the cleric spell list.

    Destroy Undead: (No Action)
    Spellcasting
    He wears bright robes with leather applications and pouches for all his stuff, like documents and spell components, with a chainmail shirt on top. He also carries a big mace and a shield. Strapped to his belt is a small stuffed puppet from his childhood. His name is "Mr. Booze." The tips of his shoes are pointy and slightly bent upwards.

    Notes


    © Kobold Press - Tales of the Valiant Character Sheet v1.00, made by Tillerz - Updated: 2023-05-25 - Changelog
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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