Character Name |
---|
Example Sheet |
Player Name |
Alyx |
Age |
18 |
Biology |
Clone |
Height |
---|
5'2" |
Body Type |
Clone Model 1378-6, Marvin Receptionist |
Traits |
Brave, Compassionate, Determined |
Principles |
Force - Care |
Attribute: BODY | ||||||||
---|---|---|---|---|---|---|---|---|
BDY |
|
|||||||
For each additional point in BDY: You can reduce severity in Victory Level once every encounter | ||||||||
Masteries (+BDY) | ||||||||
Strength |
|
|||||||
Dexterity |
|
|||||||
Agility |
|
|||||||
Perception |
|
|||||||
Endurance |
|
Attribute: MIND | ||||||||
---|---|---|---|---|---|---|---|---|
MND |
|
|||||||
For each additional point in MND: Receive 3 additional Character Points to spend in character creation | ||||||||
Masteries (+MND) | ||||||||
Intelligence |
|
|||||||
Wit |
|
|||||||
Logic |
|
|||||||
Intuition |
|
|||||||
Willpower |
|
Attribute: SOUL | ||||||||
---|---|---|---|---|---|---|---|---|
SOL |
|
|||||||
For each additional point in SOL: Receive 1 Destiny Point to spend every session | ||||||||
Masteries (+SOL) | ||||||||
Spirit |
|
|||||||
Devotion |
|
|||||||
Flexibility |
|
|||||||
Empathy |
|
|||||||
Resolve |
|
Vocation: Cybernetisist (NONE) | ||||||
---|---|---|---|---|---|---|
+1 | +2 | +3 | +4 | b3 | 5 |
Skills | ||||||
Mechanics (MND) | ||||||
---|---|---|---|---|---|---|
+1 | +2 | +3 | +4 | b3 | 5 | |
Meditation (SOL) | ||||||
+1 | +2 | +3 | +4 | b3 | 4 | |
Punching (SLF) | ||||||
+1 | +2 | +3 | +4 | b3 | 6 |
N/A | ||||||
---|---|---|---|---|---|---|
+1 | +2 | +3 | +4 | b0 | N/A |
Skills | ||||||
None. |
N/A | ||||||
---|---|---|---|---|---|---|
+1 | +2 | +3 | +4 | b0 | N/A |
Skills | ||||||
None. |
Injuries | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious. | ||||||||||||||||
Stresses | ||||||||||||||||
| ||||||||||||||||
When the amount of stress exceeds 5, you take 1-exhaustion for each stress you would take. | ||||||||||||||||
Lingering Injuries / Exhaustion / Penalties | ||||||||||||||||
None. | ||||||||||||||||
When the amount of exhaustion exceeds 5, you become Taken Out. | ||||||||||||||||
Physical Armor | ||||||||||||||||
| ||||||||||||||||
Cyber Armor | ||||||||||||||||
|
Principles Tract | |||||||
---|---|---|---|---|---|---|---|
Left Principle - Current Tract - Right Principle |
Left Principle - Tract Center - Right Principle | |||||||
Destiny Points | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||
Commerce Points | ||||||||||||||||||
|