| Character Name |
|---|
| Example Sheet |
| Player Name |
| Alyx |
| Age |
| 18 |
| Biology |
| Clone |
| Height |
|---|
| 5'2" |
| Body Type |
| Clone Model 1378-6, Marvin Receptionist |
| Traits |
| Brave, Compassionate, Determined |
| Principles |
| Force - Care |
| Attribute: BODY | ||||||||
|---|---|---|---|---|---|---|---|---|
| BDY |
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| For each additional point in BDY: You can reduce severity in Victory Level once every encounter | ||||||||
| Masteries (+BDY) | ||||||||
| Strength |
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| Dexterity |
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| Agility |
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| Perception |
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| Endurance |
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| Attribute: MIND | ||||||||
|---|---|---|---|---|---|---|---|---|
| MND |
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| For each additional point in MND: Receive 3 additional Character Points to spend in character creation | ||||||||
| Masteries (+MND) | ||||||||
| Intelligence |
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| Wit |
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| Logic |
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| Intuition |
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| Willpower |
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| Attribute: SOUL | ||||||||
|---|---|---|---|---|---|---|---|---|
| SOL |
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| For each additional point in SOL: Receive 1 Destiny Point to spend every session | ||||||||
| Masteries (+SOL) | ||||||||
| Spirit |
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| Devotion |
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| Flexibility |
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| Empathy |
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| Resolve |
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| Vocation: Cybernetisist (BDY) | ||||||
|---|---|---|---|---|---|---|
| +1 | +2 | +3 | +4 | b3 | 7 | |
| Skills | ||||||
| Mechanics (MND) | ||||||
|---|---|---|---|---|---|---|
| +1 | +2 | +3 | +4 | b3 | 3 | |
| Meditation (SOL) | ||||||
| +1 | +2 | +3 | +4 | b3 | 4 | |
| Punching (SLF) | ||||||
| +1 | +2 | +3 | +4 | b3 | 5 | |
| Honor (BDY) | ||||||
| +1 | +2 | +3 | +4 | b3 | 6 | |
| Vocation: Goodbye (BDY) | ||||||
|---|---|---|---|---|---|---|
| +1 | +2 | +3 | +4 | b3 | 6 | |
| Skills | ||||||
| Emergency Medical Response (MND) | ||||||
|---|---|---|---|---|---|---|
| +1 | +2 | +3 | +4 | b3 | 4 | |
| Martial Arts (SLF) | ||||||
| +1 | +2 | +3 | +4 | b3 | 5 | |
| Special Education (MND) | ||||||
| +1 | +2 | +3 | +4 | b3 | 3 | |
| Placeholder (BDY) | ||||||
| +1 | +2 | +3 | +4 | b3 | 6 | |
| Vocation: Vo (SOL) | ||||||
|---|---|---|---|---|---|---|
| +1 | +2 | +3 | +4 | b3 | 5 | |
| Skills | ||||||
| Placeholder (SLF) | ||||||
|---|---|---|---|---|---|---|
| +1 | +2 | +3 | +4 | b3 | 5 | |
| Placeholder (BDY) | ||||||
| +1 | +2 | +3 | +4 | b3 | 6 | |
| Placeholder (SOL) | ||||||
| +1 | +2 | +3 | +4 | b3 | 5 | |
| Placeholder (BDY) | ||||||
| +1 | +2 | +3 | +4 | b3 | 7 | |
| Injuries | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||
| When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious. | ||||||||||||||||
| Stresses | ||||||||||||||||
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| When the amount of stress exceeds 5, you take 1-exhaustion for each stress you would take. | ||||||||||||||||
| Lingering Injuries / Exhaustion / Penalties | ||||||||||||||||
| None, duh oh look, spaces! | ||||||||||||||||
| When the amount of exhaustion exceeds 5, you become Taken Out. | ||||||||||||||||
| Physical Armor | ||||||||||||||||
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| Cyber Armor | ||||||||||||||||
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| Principles Tract | |||||||
|---|---|---|---|---|---|---|---|
| Left Principle - Current Tract - Right Principle |
| Left Principle - Tract Center - Right Principle | |||||||
| Destiny Points | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| Commerce Points | ||||||||||||||||||
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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
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