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BACKGROUND
Name Lillian
Handle Entropy
Role Fixer Medtech
Role Ability Operator 5 Medicine (Pharmacy 1)
Rank 6
INT 10
REF 4
DEX 8
TECH 8
COOL 10
WILL 8
LUCK 2
MOVE 4
BODY 14
EMP 2 / 8
SKILLS
Awareness SkillsBASE
Concentration (WILL) 14
Conceal/Reveal Object (INT) 10
Lip Reading (INT) 10
Perception (INT) 16
Tracking (INT) 10
Body SkillsBASE
Athletics (DEX) 14
Contortionist (DEX) 8
Dance (DEX) 8
Endurance (WILL) 8
Resist Torture/Drugs (WILL) 14
Stealth (DEX) 14
Control SkillsBASE
Drive Land Vehicle (REF) 4
Pilot Air Vehicle (REF) x2 4
Pilot Sea Vehicle (REF) 4
Riding (REF) 4
Education SkillsBASE
Accounting (INT) 10
Animal Handling (INT) 10
Bureaucracy (INT) 10
Business (INT) 10
Composition (INT) 10
Criminology (INT) 10
Cryptography (INT) 10
Deduction (INT) 10
Education (INT) 12
Gamble (INT) 10
Education SkillsBASE
Language: Streetslang (INT) 12
English (INT) 14
Japanse (INT) 14
Russian (INT) 14
Library Search (INT) 10
Local Expert: Your Home (INT) 12
Tactics (INT) 10
Wilderness Survival (INT) 10
Fighting SkillsBASE
Brawling (DEX) 14
Evasion (DEX) 14
Martial Arts (DEX) x2 14
Melee Weapon (DEX) 12
Performance SkillsBASE
Acting (COOL) 10
Ranged Weapon SkillsBASE
Archery (REF) 4
Autofire (REF) x2 4
Handgun (REF) 4
Heavy Weapons (REF) x2 4
Shoulder Arms (REF) 4
Social SkillsBASE
Bribery (COOL) 10
Conversation (EMP) 4
Human Perception (EMP) 4
Interrogation (COOL) 10
Persuasion (COOL) 12
Personal Grooming (COOL) 10
Streetwise (COOL) 14
Trading (COOL) 17
Wardrobe & Style (COOL) 10
Technique SkillsBASE
Air Vehicle Tech (TECH) 8
Basic Tech (TECH) 8
Cybertech (TECH) 8
Demolitions (TECH) x2 8
Electronics/Security Tech (TECH) x2 8
First Aid (TECH) 10
Forgery (TECH) 8
Land Vehicle Tech (TECH) 8
Paint/Draw/Sculpt (TECH) 8
Paramedic (TECH) x2 8
Photography/Film (TECH) 8
Pick Lock (TECH) 8
Pick Pocket (TECH) 8
Sea Vehicle Tech (TECH) 8
Weaponstech (TECH) 8
COMBAT
Humanity24 / 80
Hitpoints65 / 65
Death Save14
Seriously Wounded Threshold33
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Wolvers 3d6 2
Karate 4d6 2
Power Punch 5d6 1 1
ARMOR
Location Type SP AP
Head Light Armorjack 11 0
Body Light Armorjack 11 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
CYBERWARE (HL: 56)
Cyberaudio Suite Data HL
Cyberaudio Suite installed 2
Amplified Hearing +2 to Perception for Checks involving hearing. Requires a Cyberaudio Suite. 2
Internal Agent Fully functional Agent installed internally. Can be linked to a Cybereye with Chyron display. Otherwise, audio only. Requires a Cyberaudio Suite. 2
Level Damper User immune to effects caused by loud noises. Requires a Cyberaudio Suite. 2
Left Cybereye Data HL
Cybereye installed 2
UV User can ignore penalties due to darkness, smoke, fog, etc. Requires two Cybereyes, must be paired, and takes 2 Option Slots per Cybereye. 2
--
Chryon Projects subscreen into user's field of vision. Requires a Cybereye. 2
Right Cybereye Data HL
Cybereye installed 2
UV User can ignore penalties due to darkness, smoke, fog, etc. Requires two Cybereyes, must be paired, and takes 2 Option Slots per Cybereye. 2
--
Targeting scope Adds +1 to Check when making Aimed Shot. Requires a Cybereye. 2
Left Arm Data HL
Wolvers Long claws extended from the knuckles. Heavy Melee Weapon. Can be concealed. Can be installed as only piece of Cyberware in a meat arm. 2
Right Arm Data HL
Cyberarm installed 2
Power Punch 2
--
--
Neural Link Data HL
Seeretech Snapshot 2
Seeretech Omnipotence 4
Seeretech Quad Processor 4
Left Cyberleg Data HL
Right Cyberleg Data HL
Internal Cyberware Data HL
Grafted Muscle and Bone Lace Increases BODY by 2. The increase changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10. 2
Nasal Filters User immune to effects of toxic gases, fumes, and similar dangers 2
Toxin Binders Adds +2 to Resist Torture/Drugs. 2
Grafted Muscle and Bone Lace Increases BODY by 2. The increase changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10. 2
Enhanced Antibodies After stabilization, user heals BODY x 2 for each day spent resting. 2
Radar/Sonar Constantly scans terrain within 50m/yds of user, including underwater, for new threats. Scan does not include anything behind cover, like the contents of a room behind a closed door. User receives a beep from the GM along with the direction of its source whenever a new moving object is detected on the scan. Multiple installations of this option provide user no additional benefit. 2
Borgware Data HL
Beta Frame A heavily enhanced skeleton and support structure with even more hydraulic and myomar muscles. • User increases their BODY to 14. • This increase in BODY changes a Character's HP and Death Save. • This cannot increase the user's BODY to 15 or higher. • Installation requires BODY 8 and Two Grafted Muscle and Bone Lace. 2
Aliases
Improvement Points 50 / 50
Reputation 0: None
Reputation events
Role specific lifepath
Addictions
Fashion Bag Lady Chic
Top
bottoms
Footwear
Gear Light Armor Jack head and body, 6 microwaldos
Ammo
Cash 0
Housing 2 bedroom,
Rent 850
Lifestyle Kibble
Notes KatNip Package
LIFEPATH
Cultural Origins
Personality
Clothing Style
Never without
Hairstyle
Value Most
Feeling about people
Most valued person
Most valued possession
Family Background
Childhood Environment
Family Crisis
Tragic Love Affairs
Life Goals
Friends
Enemies
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23

System

Cyberpunk RED

Statblock Type

Character Sheet

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