You have inexplicably poor luck, which you've learned to spread to others as misery loves company. You have 3 unlucky points. Whenever a creature within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can spend one unlucky point to force it to roll an additional d20. You can choose to spend one of your unlucky points after the die is rolled, but before the outcome is determined. The targeted creature must use the lower of the two rolls. Additionally, the roll used receives a -5 penalty. If more than one creature spends a luck or unlucky point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. You regain your expended unlucky points when you finish a long rest.
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