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Iron Strider

Ranger

Created by Nano  

Bonus Proficiencies

3rd-level Iron Strider feature   You gain proficiency with heavy armor, and any heavy armor worn by you does not impose disadvantage on Dexterity (Stealth) checks.  

Iron Strider Magic

3rd-level Iron Strider feature   You also learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Iron Strider Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Ranger Level Spell
3rd sanctuary
5th shatter
9th haste
13th secret chest
17th animate object
 

Springtrap Armor

3rd-level Iron Strider feature   Your control over your armor lets you turn it into a sudden trap for foes who get too close. As a bonus action, you can suddenly doff your armor to spring towards a hostile creature of size large or smaller. They must make a Dexterity saving throw against your spell save DC, or be restrained for 1 minute. While a creature is restrained by this feature, you do not benefit from the armor class of your armor. On a success, the armor is automatically donned by you at the beginning of your next turn.   You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.  

Stride of Steel

7th-level Iron Strider feature   When you are damaged by a melee attack, you can use your reaction to gain resistance to the damage type until the beginning of your next turn. You can also move up to half your speed as part of the reaction. This movement doesn’t provoke opportunity attacks.   You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.  

Adaptive Defense

11th-level Iron Strider feature   Your adept control over your armor expresses itself in different ways. Depending on the type of armor you are wearing, you gain the following benefits:  
Light Armor
Your movement speed is increased by 10 feet.  
Medium Armor
You can add 3, rather than 2, to your AC, if you have a Dexterity of 16 or higher.  
Heavy Armor
You have advantage on Strength checks and Strength saving throws.  

Iron Assault

15th-level Iron Strider feature   If you take an attack action against a creature restrained by the Springtrap Armor feature, you can make one additional weapon attack as part of that action.


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